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Narnam Renegade's Deathtouch + Trample from Monument = gg. We're aiming to kill the opponent by turn 4-5. We can stick around and play a longer game through a flipped Climb, a monument, or a vizier. SB we bring in spell pierce and serpopard against counter control, thrashing against Wx midrange, unsummon against midrange, and totem against Gift. Swap in Rishkar for Jadelight if budget is a concern. Comment with feedback or advice on SB.
Lead with a revolt enabler if you have one. If not, still play renegade turn 1. Occasionally it is correct to wait on casting a raid creature, but in the absence of another turn 1 or 2 play you can't afford the loss in tempo of doing nothing. Don't overextend into fumigate and be wary of settle the wreckage. In the late game with a flipped Climb or monument in play, it is sometimes better to only attack with 1 or 2 creatures to bait the settle. Side in spell pierce for these matches. Unsummon helps against midrange where their creatures outgrow ours, but the tempo swing of 1 mana bounce can decide games by turn 4-5.
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NOTE: Set by owner when deck was made.