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The goal is to assemble infinite mana for the Thrasios/Lab Maniac win. I designed this deck about three years ago, before Arcades was printed, and I strongly believe that a walls deck with a combo finish is stronger than beatdown. Here's how it's done... Get Infinite Mana, draw deck with thrasios, win with lab man...Phyrexian altar + Reveillark + Karmic GuidePhyrexian altar + Sun Titan/Reveillark/Karmic Guide + Fiend SlayerAxebane Guardian/Overgrown Battlements + 3 other defenders + umbral mantleAxebane Guardian/Overgrown Battlements + 4 other defenders + staff of domination Axebane Guardian/Overgrown Battlements + walls + equilibrium + paradox engine/intruder alarmLand Untapping Creature + Karoo lands/Lotus Vale/Growing Rites of Itlimoc + mana reflection + umbral mantle/staff of dominationArgothian elder + Maze of Ith (during combat)Land Untapping Creature + Forbidden Orchard + intruder alarmMana reflection + basalt monolith-OR-Draw your deck on hard-mode...Equilibrium + wall of omens/wall of blossoms + paradox engine/intruder alarm + Shield sphere + dorks that tap for 3+ mana-OR-Create infinite kelp. intruder alarm + wall of kelp + dorks that tap for 2+-OR-Cast Primal Surge -OR- ....as a last resort Switch to the beatdown plan with Arcades/Assault formation, Walls, and Sidar Kondo. This deck has been a passion project since I first designed it. Please comment with suggestions on new combos to add that work with existing cards in the deck, but keep in mind that i'm avoiding expensive ($) cards as this is supposed to be a casual combo deck. The idea is to have a high enough density of combos that the absence of instant and sorcery tutors and counterspell protection is inconsequential. Let me know what you think!
Adds from new set: Vanifar, one mana ramp wall, enchantment that draws when creature enters
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NOTE: Set by owner when deck was made.