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This is a deck meant to be played for it's return bonuses.Returning cards to your hand that have abilities that activate when that creature enters the battlefield is key. Use either creatures or instants to do this and you can control your opponnent while getting swings in here and there.Archaeomancer coupled with into the void is a winning combo.
It's basically just meant to be played fast, but also thoughtfully.There's a lot you can do once you get out your first archaeomancer...this deck is really built around that card.Get him out and use mist raven or unsummon or into the void or peel from realityor emancipation angel, etc, etc, etc to replay him as often as possible, getting what you need each time from your graveyard.If you get jace's erasure out it's easy to control your opponnent until you've burnt his library.Pull moment of heroism using archaeomancer if you need life...Pull Thought scoure, twitch, repel the darkness or into the roil if you want to draw plus use one of the various abilities each.Pull cloudshift out for some cheap returns, (lot's of fun!!!) especially if you have your fiend hunter out. Just explore the combos.
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Return decks are the shizzznit.I love the whole idea!!!!!want to add green, but don't think it would be neccessary, and it would slow things down.any input is appreciated... thanks.
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I like the conceptAny thoughts on my projecthttp://mtgvault.com/iambleu/decks/simple-control/