Return decks are the shizzznit.I love the whole idea!!!!!want to add green, but don't think it would be neccessary, and it would slow things down.any input is appreciated... thanks.
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Maybe take out your two Archangels (They cost too much to cast.) and those two angel's mercys... then put in three more serra angels and a Goldnight Redeemer instead. Then return your goldnight with your emancipation angel and reap the life benefeits. Then you could cut your deck to 60 cards by dropping fog or something like that.
If anybody has any ideas on how to improve this deck by way of removing unneccessary cards the advice would be greatly appreciated
This deck is friggin' crazy!!!! Tonight something happened that I never fathomed possible...... My friend and I sat to play....He with his green black deck....(which I will be posting shortly....) and I with my mob gob.... I'd substituted my dragons for my crimson mage, kiteshield, wall of fire, and firebreathe. The last three marks on the score sheet were as follows..........Me: 6.....my friend: 300............Me: 5.....my friend: 155...........Me: 0.............to 155.........This means that not only can a deck acrue 300 life points in a game....(mad props to my friend. "J") ......but also that this gob mob deck can deliver upwards of 145 points damage in a single turn......and still lose the game.....!!!!crazy world huh? anyway, got some new cards so an update can be expected.please comment with any insight or wisdom as I have been playing for only about 8 months and seek guidence from the masters...thanks.
I have to respectfuly disagree with links post, specifically re. Cloudshift. This card Takes a creature you control and removes it from the battlefield then immediately returns that creature to the battlefield. This is a cheap way to double up on the effects of any card that says "When (card name here) enters the battlefield." And that's friggen sweet.