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I'd find a slot for Chaos Warp; it's your only way to deal with enchantments, and enchantments are strong in EDH. It's great removal, period.35 dudes is a lot to run in a deck not cheating stuff into play, or running weenies. You can only cast so many per turn or risk overextending, anyway. I'd cut your weakest guys and run some spot removal and card draw in those slots (Hero's Downfall, Go for the Throat, Phyrexian Arena, Necropotence, Read the Bones, Ancient Craving, Ambition's Cost, Vandalblast)
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