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Combo deck that makes all your treasure tokens into creatures, and then lets you have infinite mana and exile your opponent's entire library with bitter ordeal, or drain them with disciple of the Vault or blood artist.
This combo is not competitive.It takes too many pieces.But, it sound hopefully okay out as such:Get out death cultist, as a sacrifice to create a token once pitiless plunderer is out. Get out master of etherium or mikaeus to make sure your tokens don't die immediately.Get it pitiless plunderer,Get out March of the machines.Sacrifice death cultistCreate infinite mana and either drain your opponent with blood artist or disciple of the VaultOr exile your opponent's entire deck with bitter ordeal and infinite gravestorm.
This deck has been viewed 694 times.
NOTE: Set by owner when deck was made.
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thanks. yeah, the gravestorm ability counts permanents dying, which means they have to be on the battlefield. instants and sorceries need not apply.
kind of... this might seem like a convoluted answer, but I will do my best for it to make sense.the issue there is that if I don't have disciple of the vault or blood artist out when I play march of the machines to animate my artifacts it will cause an immediate draw, as well as not being able to sacrifice the treasures for mana. it was the whole point of having Mikaeus and Master of Etherium to prevent my treasure tokens from dying immediately upon animation.so I could have another 0 mana artifact like bauble, but it still limits me to making sure I have one of my anthem effects out before I play March or I draw the game. as is I can ensure that I have core pieces and have any of the three win conditions. But I cannot just have bauble or clues to start generating treasure from pitiless plunderer because the treasures would also just die.this way, having Death cultist or a similar creature, I have a combo piece that I can play with march of the machines out, without it dying and causing a draw, without having one of my anthem effect creatures out.that being said, I am all for ideas on how to make this better. :) if you can find something that I missed, I would happily make changes.
I am aware the 0 costs will die as a result of being a 0/0. in fact that was the whole point of the deck at first: to have my tokens simply die and trigger plunderer infinitely. the issue is that I cannot stop the loop created by the tokens to cast Bitter Ordeal because it is a sorcery if they are 0/0, because the stack will never be empty of plunderer triggers. If plunderer was a "may" ability, then I could choose not to create another treasure, but I cannot.I think the rules have changed since you last checked. 713 discusses substitute cards.rules for ending the game are now found in 104, and mandatory loops resulting in a draw specifically in 104.4Bthere is a rule for shortcuts, where not every step in the loop is mandatory, and each player can agree that the loop happens X times, but the rules do not allow this for loops with only mandatory steps. in this case the loop has all mandatory steps if my artifacts are all 0/0, so even though I could attempt to shortcut it, I have no way of stopping the loop at the agreed point. a draw would ensue.if plunderer said may create a token, I could shortcut and be totally fine because I could stop it from creating new tokens when the trigger occurs. initially I thought it did. I was incorrect. :(so depending on what my board state is, I need:an artist or disciplea plunderermarchcreature to start loopORanthem creatureplunderermarchcreature to start loopelixirbitter ordeal in hand OR artist OR disciple in playI win in both those situations.but if I haveplunderermarchcreature to start loopthat results in a mandatory loop and a draw.essentially, the game would end in an immediate draw when march hits the battlefield with just a plunderer and a 0 cost artifact. have to have a way prevent the loop from being mandatory, or already have the life drain creatures out.
I suppose they may have changed the rules to make them more arena friendly. But in the decade or so I have been playing, that particular rule had always been that way, at least as far as I can remember. But certainly if you have a loop that can be done with an optional step and can stop at any time, that can be shortcut with no issues. In paper at least. On arena... Sadly no shortcuts exist and you are required to go through every step of every loop in your combo to get the desired end state.I was playing on arena couple weeks ago, and I was using an infinite mill combo deck against a deck (and I see this way too often and it irritates me to no end) that had almost 300 cards in it. Keeping in mind battle of wits isn't on arena...I pulled off my combo, which mills 4 cards per loop, and instead of scooping because they had no way of stopping me, they just let the time run out and I lost due to time because I couldn't mill their entire deck before my four 30 second extensions ran out. Super frustrating.