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Giving a creature the ability to untap itself is super powerful. Why not abuse it? Pili-pala is a rather fun card. But finding good cards to tap it is a little harder. Negotiations and Koto seem to fit the bill rather well. And if need be opposition simply removes your opponent's ability to play magic by taking down all their lands every turn.Heartstone is redundancy for training grounds in (or in case of extraction).Everything else digs or protects.
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