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A little removal, a little aggro, and a few lords.Sideboard is mostly ideas for upgrades, such as aether vial. Works well with werewolves I think. Because it gets around the casting spells drawback.Also general sideboard cards to desk with things outside the scope of the deck. Needs work.
for a less budget friendy version, swap the captive and messenger for outlaw and bandit.also swap evolving wilds for wooded foothills.
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NOTE: Set by owner when deck was made.
Never been a fan of Immerwolf and Huntmaster being in the same deck. They feel counter productive.I haven't had a chance to play with or against Moonlight Hunt, so I can't quite gauge its usefulness.Evolution Charm is interesting. The flying option is hilarious, but the land search feels underwhelming.Overall, not a bad build.
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Evolution charm is here for the flying and the graveyard recursion.as for immerwolf and huntmaster, I felt that getting a single flip trigger was still very valuable. I might swap huntmaster for another mayor and a bandit instead though. or maybe 2 bandits.moonlight hunt is kind of a one sided fight card, which I like since green has very limited removal.