Mono Red Newbie

by Kazzong on 01 December 2016

Main Deck (60 cards)

Sideboard (24 cards)

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Deck Description

third deck in the Newbie series

Deck Tags

  • Beginner
  • Mono Red

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,499 times.

Mana Curve

Mana Symbol Occurrence

000500

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mono Red Newbie

if this is a deck for noobs, and its legacy, you should throw in a few lightning bolts. this is a

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Posted 07 May 2020 at 19:40

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Again, a low creature count. And 4 them self destruct at end of turn while another 2 can be prevented to enter play. Ball Lighting is an iconic card but in a beginner's deck it should only be added once you have about 20 solid creatures.
See, when you put all your decks against each other, I don't see proper creature battles happening because most of them have so few creatures, blue isn't interested in creature fights, green only has manaelves, skips midranged and then deploys a single fatty or overruns within one turn, black relies on unblockables ...
I really think you'd be better off including creatures like Flametongue Kavu - that guy represents red very well and is also very iconic, but it will just generate better games with back and forth. I am also baffled that you managed to make a mono read beginner's deck without a single goblin ... Mogg Maniac is and interesting one with lots of flavour. I am also surprised that there is not a single dragon ... I think Demanding Dragon would fit the theme with the Devils and Browbeats.

Vandalblast is a bit out of place here, since all decks have so few artifacts, the overload will probably never be used. Maybe use Scrap instead, it has cycling (the new Shredded Sails is better in every aspect but the amount of options might be overwhelming). Violent Impact is also possible.

12 direct damage instants is too much for my taste. It's not enough for a pure burn deck (which I would not recommend) but enough to make the deck dependant on it --- and to make games boring. Again, the low creature count of all decks means that any game with the red deck will have empty boards for most of the game. Instead of 4 "bolt" types of instants I would only run 2 plus a sorcery x-spell (Rolling Thunder??) and then make room for something else.

Wild Ricochet will give beginners headaches understanding the rules. At some point they have to learn them anyway and the blue deck has Unsummon, so you will run into stacks with more than one effect anyway ... so this is a hard call. Maybe reduce it to Fork, that will be half the trouble with timing issues.

Seems like you can't decide which card to use as your reset button. But whatever you do, don't add anything like Jokulhaups that also destroys all lands. Maybe Chain Reaction is sufficient.

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Posted 28 August 2021 at 19:21

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