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not quite right yet... argh...fifth deck in the Newbie series.
This deck has been viewed 2,108 times.
i think you dont want windfall there
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hurm.This is a tough deck for a beginner! The land base is kinda low, bue it draws so many cards its more likely to make its land drops... so, weirdly, the land might be fine.Though if you do find you are finding it hard to find a good turn to cast learn from the past at 4 mana, clear the mind at 3 mana but sorcery speed could be an alternative, if the instant speed, upkeep shiffe to prevent decking out doesn't come up often enough.Before i offer any more advice i need a bit of context on two card choices.Control magic:What are you mainly using this for? Is this sort of your way of hard removing a creature by taking control of it? Or is there some kind of combo i'm not seeing?Mirror golem:Great vs damage based big red sweepers, single target black or green removal and tribal decks that make single big threats like giants, beasts and dinosaurs. Though. it is lackluster against smaller/wider tribal decks like goblins, humans and elves due to its high mana cost for a single body, and it does not prevent black, white or opposing blue decks mass creature destruction/bounce, though ill admit the squids make up for that.The only card i can suggest is the obsucre Ever-Watching Threshold from Commander2018, its cheap being just over $1.80 so its not hard to trade into one, or buy one. Though until i know more about the deck, and the meta you play in I can't really give any advice on what to take out!Have a good one!
OK, so there is a bit of context I need to clarify. These decks are designed kind of like the duel decks were. To be used against each other. This one isn't entirely finished yet.The goal was to pick one or two things that each color did uniquely, or rather that were associated with that color, and build around that. So they are not meant to be really competitive outside of the teaching setting, just introductory and usable. The white one is the best of them, and my brother and I have been trying to tweak the others to match. The goal was to have as few rare or mythic rare cards and complicated abilities as possible, increasing in complexity as they move from one deck to the next. With the blue one being the last, and this the most complex.This deck in particular is a focused around drawing cards and limiting opponent's board state either with bounce or threaten effects (hence the control magic, no combo). So it's a control deck.Mirror golem is actually here mostly as removal, and to ensure the deck has a clock that can hit the opponent, or have a blocker that won't die in combat, regardless of board state.
Interesting!That is actually really cool! Mirror golem is a good creature that acts a bit like how morphiling was used i guess, and unsummon/dream fracture/control magicare good ways of showing what blue's removal options areI guess the thing is trying to pick cards that give teachable moments to the person using the deck?Ill try studying the other decks and try and work out any suggestions that i think give good teaching moments and interact well with the other decks! One that pops out to me immediately would be spectral sailor. Bule has a fair amount of flash in its mechanics, and it also has an activated draw ability, that could show the person using it the importance of mana sinks when holding up interaction like unsummon and dream fracture, just incase your opponent doesn't do anything you can interact with?
I think this might be a bit complex for a beginner. :/
Mill decks are easy to learn and play
There is some mill in here, I'm not sure it is focused enough to win again his other 4 decks tho.
just do straight mill
I thought about it, but decided mill isn't representative of blue in general. So I figured out be the focus of the deck I am working on an easy to understand and use mill deck though.
maybe swap out the mill cards with discard ?
OK, people keep talking about mill cards here. Thought scour is for the draw, and to work with mirror golem.
mill is jut another version of control. and blue is all about control.
"careful study" might work better that "thought scour", since you can discard any 2 from your hand, Mot sure if it worth missing out on the free draw tho. :/
Though mill is a thing blue does a deck has to be dedicated to it for mill to work. This deck shows allot of the powerful things blue can do. Though honestly, looking at the decks the red and green need some updates before they can compete with this one.
yes, that has been the issue so far. keeping parity can be difficult. the red and green decks are a little under powered by comparison. the white deck is the real powerhouse of the series. we actually had to downgrade some of the cards because they were too good. ethereal armor was stupidly powerful, so it got swapped for Hyena umbra.overall the goal was to have a couple of aspects of each color, as previously stated, as well as a board wipe and some sort of color appropriate removal.
Pretty fair representation of Blue. But missing stuff like Boomerang and Counterspell. But have no idea what to take out.
It isn't so much supposed to be the most powerful cards blue has to offer, just the mechanics. We have bounce and counter magic in the deck.
In that aspect, I think you nailed the essence of Blue.
Well, thank you. I appreciate that. Now I just gotta get the other colors. Think my white deck succeeds, but the other ones need some work still.
Hm, this deck is all over the place. What are the Thought Scours for? They are the only cards that mill and I don't see any combo with milling, so what's the deal? Same for Spreading Seas, there is not a single card in here that requires the opponent to have Islands, so ...? Then you have 2 Elixir of Immortality. That's fine, but at this point you are immune to running out of cards and can constantly reshuffle. So, what's the Learn from the Past for?Then, again, you have a very low creature count. Blue might be the right colour to do this but I don't see an active path to victory otherwise. Or is this deck supposed to win by running the opponent out of cards with just 4 tiny mill cards and just outlasting him? If so, Chasm Skulker and the Slith should be defensive creatures. But I really don't see why a newbie should begin his career with this concept ...So, for now, I can't really make suggestions because I don't know what this deck is trying to do. All I can say for now is that it obviously should get rid of the excess Blighted Cararact and that Windfall is restricted and the reason why this deck is not legal in any format.
these decks were intended to be used in a sequence, with this being the last one, as blue is the most... confusing... color. blue does most unusual things in magic, that don't always affect the board in ways that are readily apparent, while still being an effective way to win games through control.none of these decks are designed to be the BEST, or even particularly GOOD, but representative of the color. blue counters, draws, controls, mills, and occasionally combothe spreading seas is a little tricky, it is intended to be used with the tokens created by Chasm Skulker, as they have islandwalk.the thought scour really is there as a draw card, but also to work with Mirror golem, get things in the graveyard, then exile one of them with the golem.s.Also, Windfall works with Chasm Skulker. and is a quick way to pump it up easily while refreshing your hand. yes it is a banned card, and I am aware of that. will replace it with Laquatus's Creativity. COULD have it be Day's Undoing instead though. either way they serve the same purpose.
Oh, I confused the golems with Duplicant so the milling is ... kindof ... justified. But I still thing these decks shouldn't be overloaded with partial themes that just don't do much. For example one of the many things green does is poison, but you didn't add a few creatures with poison because that would not be enough to ever make a kill. I also didn't realized that the tokens from the Stalker have islandwalk, so again, the Spreading Seas do have their place now. With four Skulkers I can see this as a path to victory now.Windfall isn't banned (in Vintage), it's restricted and you had 2 of them. Removing one of them would have been sufficient.EDIT:But wait - Mirror Golem gets protection from - an ability that we didn't want for beginners. Also, since all decks are mono color, you don't really need that extra mill to go for different options.
Mirror golem can certainly be replaced, and as such Thought Scour can be replaced with a better draw card.
May I suggest Ordeal of Thassa for carddraw? It's not the best but I think it's an interesting concept, works great with the Sliths and Skulkers but can also be used to make the others stronger.What I liked about Mirror Golem is that we had artifact creatures. What about Psychosis Crawler instead?
Was thinking Duplicant, for the removal aspect. Psychosis Crawler is a pretty good suggestion too.would be brutal with any wheel or mass draw cards. I like [[ ordeal of thassa]], it does work with Chasm Skulker and the slith.