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Ok. Concept here is to use master transmuter to get out wurmcoil engine quickly and cheaply. And then use goblin welder to kill it a ton of times. Because what is better than a 6/6 with life link and deathtouch? An infinite amount of 3/3s with life link or deathtouch of course.
Turn 1 mountain, goblin welder, phyrexian walkerTurn two island, vedalken engineerTurn 3 island, master transmuter wind zendikon on an islandTurn 4 land, then intruder alarm.At this point you can swap any artifact on your hand for any on the field, and act on the field for any in your graveyard.
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I like it!
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I tried to think of what creatures might benefit from dying, that could be a good game ending card, and wurmcoil engine is what came up.
This is diabolical! I would replace gamble with something more diabolical ...Tolaria West will help you search for the combo.
Tolaria west is good. And I could search for my walker out any lands with it. But I think that the 1 mana transmute card might fit better because I have way more 1 mana cards (excluding game).However, the question stands: What would I take out for either? I really like gamble because it gives me a chance to put a creature in the graveyard, so I can utilize goblin welder.However, since you made a suggestion, what do you think?
I think a more reliable draw card is required. Izzet Charm?
And ... instead of spine of isn sah, how bout ichor wellspring?
good call. I will make that swap. :)
Well ... I kinda saw it on Northy's Shattergang Brothers EDH deck ... and thought it would fit.
Week, it was still a good call. :)
Nasty little combos you are using with Intruder Alarm. Neat stuff.
I am increasingly becoming a huge fan of intruder alarm. So much nonsense that you can pull with it. So much brokenness. :)