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who needs creatures?I certainly don't with this deck.the goal was to build a deck around The Tabernacle at Pendrell Vale. making your opponent pay life to keep their creatures out.
so the goal is to get out dream tides and frozen aether along with The Tabernacle at Pendrell Vale.Black blue creatureless control.get out your damage dealing enchantments like pooling venom and contaminated ground as soon as you can and punish your opponent for playing quickly.all other cards require the creature's controller to pay mana and life to either untap it or keep it on the battlefield.only offensive cards in the deck are the Creeping Tar Pits, as they can become unblockable creatures to further pester your opponent.
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I love the idea, but I feel like if the deck has a reliance on The Tabernacle at Pendrell Vale it should run three of them. They are legendary, but you want to draw one each game.
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what would you swap for them? also, I do have Tolaria for transmuting for it.
Hmm. I hadn't noticed the Tolaria working as a tutor. That means you're effectively running six copies, which is plenty. My mistake.
ah, I see. :)other than that, any suggestions? I am always wanting to improve and refine my decks.
I'd say maybe run a few hard counters, just to deal with problem planeswalkers. Against another control deck slamming down a 5 drop walker on turn 8, spell pierce won't do you too much good, and nor will Swan Song. Maybe just running 2-3x Counterspell? Or just plain Cancel variants? Of course, I'm not sure if it's actually a real problem for you, I haven't tested the deck myself.
interesting. hadn't taken planeswalkers into account, as most of my playgroup doesn't like/use them. hm... um... spell pierce should be ok, but perhaps I will sideboard a hard counter for those in particular. :)my biggest issue with hard counters is that they are usually more expensive mana-wise if you want the same flexibility as something like spell pierce or mana leak.
And that's understandable. Having to fork over 1UU for Dissipate is very different to 1U for Mana Leak, god forbid 1UUU for Cryptic Command. To be honest, you can probably get away with boarding them in instead of maindecking, as your deck has plenty of answers to creatures, and instants/sorceries. And if your playgroup doesn't tend to use planeswalkers, then you definitely don't need to maindeck them.
I will still see what I can find to get a good hard counter in SB at least.
Expedition Map searches it out, and Crucible of Worlds helps keep it there in case it gets wasteland.