infinite alarms

by Kazzong on 31 July 2017

Main Deck (60 cards)

Sideboard (17 cards)

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Deck Description

Modern legal two card infinite combo. Infinite creatures, infinite bounce, and infinite mill.
Possible turn three to five win.

As always, comments and suggestions are welcome and appreciated.

How to Play

best case:
turn one, island, altar of the brood or cathartic adept
turn two, plains, Steward of Solidarity
turn three, land, intruder alarm

and on turn three use Steward to create infinite tokens, and for each token you mill a single card. repeat until you mill your opponents.


also good:
turn one, island
turn two, plains and Steward
Turn three, plains, Alarm
on their turn create arbitrary number of tokens (preferably in the thousands, because you can).
turn four attack with your tokens. most likely win.

both the above can be done with Thraben Doomsayer as well, but just take a single turn longer.

Fun: Retraction Helix on a previously created token to bounce all non land permanents your opponent controls before attacking. probably not needed, but fun.
could replace it if something better was suggested.

Deck Tags

  • Infinite Combo

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,802 times.

Mana Curve

Mana Symbol Occurrence

1922000

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for infinite alarms

steward or doomsayer cathartic and intruder alarm. interesting combo here. I like the concept it looks to be a turn 3 win.
I cant wait to play against it.

1
Posted 02 August 2017 at 00:09

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I would change retraction helix to something better I just don't see the reason for that in there.

0
Posted 02 August 2017 at 00:13

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Yeah, it doesn't really add much. Any suggestions?

0
Posted 02 August 2017 at 00:17

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I think I would swap it for brave the elements.

0
Posted 02 August 2017 at 00:24

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i think path to exile would be great here

1
Posted 02 August 2017 at 03:01

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I'm inclined to agree on that. You'll need something to remove early game threats. I'm also a fan of Pact of Negation for those turns where you know you can win but they try and pull something, but that's also highly dependant on your owned cards and potential budget for the deck.

1
Posted 02 August 2017 at 09:32

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Hmm... Yeah, I don't know if I really have the budget for pact, but I agree with you on it's usefulness.

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Posted 02 August 2017 at 16:29

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For me when it comes to the expensive stuff like Pact, I'll usually buy it alongside a bunch of other cheaper cards I need for different decks, slowly upgrading until I get the finished product. It's the way I do all my more pricey projects like my Modern WU Control, Legacy 8 Rack, or my more expensive EDH pieces. That way I'm getting the deck I want without having that remorse for spending sometimes over $200 on maybe 3 cards.

1
Posted 02 August 2017 at 20:32

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yeah, that makes sense.

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Posted 02 August 2017 at 23:34

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