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Guile is a fun bad card. It rewards you for countering spells.Dovescape is also a fun bad card. It counters spells and gives everyone creatures.This deck uses them to go infinite.
Normally guile lets you play your opponent's spells, when you counter them. But in this deck dovescape lets you counter your own spells and profit by looping them and getting a free creature each time.Get out dovescape and guileCast a non-creature spell, it gets countered and you get at least one bird. But since you countered a spell, guile exiles that spell and you may cast it again for free. Repeat as many times as desired getting more birds each time.Best of done with an instant, so you can do it on your opponent's turn.
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Since both your combo pieces cost 6 mana to put in place it sort of takes you three turns to execute the combo.You play piece one on one turn, piece two the next turn and then you have to wait a turn to kill.Except if you play with convoke. If you add a few more creatures to the deck, like judge's Familiar or something you get to play a spell the second your combo is in place.
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A convoke spell isn't a bad idea at all. I was looking for a way to cheat out a spell and that would do it.
added a few cheaper creatures, some life gain, and a couple convoke spells. might swap out a couple copies of Opt for a couple copies of Marrow Shards. too bad there are no 1 mana instants with convoke in white or blue.
Heh :)If you don't get it all from convoke, go to the neighbour, conspire :)And performing searches on search engines can be a curse, as the way you search often brings different results.There are some hybrid mana stuff you might want to look at.In conspire there's the (w/g) instant barkshell blessing, which might make your team of judge's Familiar powerfull blockers. You block first, then you conspire. And there is the draw 1 discard 1 blue conspire spell which can dig for the combo parts.Theres a number of 1cc convoke instants as well, that only needs a single creature to cost 0. Again, block, then cast.Noxious revival is also an option to get the pieces back if counteredAnd don't forget about memory sluice.Back when it got printed I was basically the only one seeing the potential of it, but I'll admit that I focussed on it as a mill spell in general, rather than a conspire card. But you can use it to mill 8 just by tapping some Familiars. If the opponent has sideboarded a lot, it will be a nasty surprise to see all the new fancy stuff hit the grave.In recent times I've thought a lot about this card because mill now has 8 crabs and that makes memory sluice extra powerfull. I've also promoted the card many times for being able to start milling early regardless if you are colorscrewed, as mill often is.
conspire is great, but doesn't really let me go completely shields down. with convoke I can tap out, and still be able to start the loop. with conspire you still have to pay the initial mana cost, and conspire just lets you copy it. so that doesn't really help me here.now where the conspire MIGHT be interesting is getting around the dovescape, and letting you still play spells, because the copies don't get cast. that being said, I am not entirely sure if that works how I think it does. asking a judge group on facebook now.in addition, there are no 1 mana instants in blue or white with convoke. which is fine, I just have to have 2 untapped creatures to start out, one of them being white because convoke still requires colors. example: can't pay for Gather Courage without a green creature.There are 1 mana sorceries, but I can't really use those. the reason I need it to be an instant is so I can get birds on my opponent's turn, getting around summoning sickness, and swinging for the the win on my next turn. so I am stuck with Ephemeral Shields as my card.noxious revival is an interesting option though. it does help in case my pieces get removed somehow or countered, and I don't need to add a third color to do it. might try to find a way to fit it in the deck.
just heard back from the judge group. the copies made by conspire do resolve, as they are never cast, and Dovescape only counters spells that are cast. which also means copies made by spells with storm would resolve too, as the copies are also not cast. might throw a few copies of Brain Freeze in the sideboard.
Hmm, so the result is that guile makes you hijack every spell that gets cast.Different, but still good.It means noone gets any doves, and you have everyone elses spells for free.I think that's actually better.
almost. non-creature spells that get cast still get countered by Dovescape.spells that are countered or would be countered give doves.the Oracle ruling:The Bird tokens are created even if the spell isn't countered by Dovescape's ability. This may happen because the spell can't be countered, because it's already been countered, or because it's otherwise been removed from the stack by the time Dovescape's ability resolves.with Guile out the would be countered spells just get exiled AFTER they would get countered, and I can then cast them for free. If I do they also would get countered by Dovescape, which is the point because then it gives me the birds, and then the countered spell gets exiled again, letting me repeat the loop as many times as I want.I CAN hijack everyone else's non-creature spells, but after the combo is in place there is very little incentive for anyone but myself to cast non-creature spells.
edited comment with more accurate details.
I get the allure of trying to combo in that way, but damn it's going to be uphill.There was a time where I built some mill designs around being capeable at casting chancellor of the Spires frequently. I'll take a look at the manabase needed to cast something in that class.
https://www.mtgvault.com/wickeddarkman/decks/geomancers-mill-v2/24 lands, 2 simian spiritguide and lots of cards with draw effects.I'd say you need at minimum 26 lands to pull it of, and just like I would destroy lands while waiting to cast the big mother, you need to beat the board while waiting to cast your stuff.
yeah, it is pretty reliant on not dying the first few turns. which often means the opponent has bricked pretty hard. so this is by no means a competitive deck. I am sure it could be done much better than I have here. this is just what I thought looked fun.
I think if you based the deck more on martyr designs, with a few ways to cheat guile into play (late to dinner) you could amass cards in hand, then discard guile and have it and do escape as a second wincon.I think I've got a 2018 martyr decklist on mtgvault, if not I can certainly list it. Martyr deals with the board with lots of wrath of god which could be usefull.
reanimator is certainly a way to go. Late to Dinner could work to cheat out Guile, but not many ways to cheat out Dovescape. so it might save me a turn, but its still turn 6. I could try Invoke Justice.
Invoke justice would certainly beef up any of the lifelinkers.Martyr is a decktype where you just keep resetting the board while gaining life enough to survive to the next reset.It's a style where you want to hoard random white cards in the hand and get more and more Plains on the board.I'm pretty sure guilescape can find some room within the design, and flirting with blue gives you supreme verdict to toy with.