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I loved the idea of machines that work together, and if destroyed help other like machines. With this Mirrodin Blue deck I wanted to really focus on the artifacts.The color blue only shows up so the squishy flesh-bags can create more mana for their machine overlords. The only card that takes this deck out of legacy is the skullclamp. This is a deck that I have had good success with in my casual games, but I always am looking to improve!
The way to get this deck to shine is to get multiple genesis Chambers out while the arcbound crusher is out. Once the crusher gets nice and bulky, I like to either attack, or use the arcbound ravager to transfer the +1/+1 counters to, say, an arcbound stinger if I need a flyer. The Cranial Plating is there to add insult to injury with all the artifacts that can potentially be under my control. The whole point of this deck is to get a silly number of little tokens out to beef up the crusher, be eaten by the ravager, or use them as fodder for skullclamp to cycle to find what I am looking for.
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I have been out of the MTG scene for awhile, but I always favor comments on how to improve or what to remove (4 cards over 60 as of this writing)
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