I was thinking about getting door to nowhere in there as well. Let me know how it goes! Its hard to know what to remove in these large decks.
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oh jeez. I have been following this deck and that quest card is nasty. D: this deck looks like an exercise in frustration for the opposing player.
that's similar to growth spasm! It looks like there is a deck type around those little guys. So I just ordered 4 glimmerposts, the mry battlesphere and the myr turbine, but the question is what to replace! I want to keep the colors, so I was thinking of just "adding" the 4 glimmerposts, because I want to make sure I have enough colored mana...thanks for the comment, I will see if I can find an awakening zone, what would you replace with that card? maybe a Nuisance engine?
I like this! almost always ready to play from turn one. I like the doomed traveler, nice card there.
I like the Myr idea! I have always liked the little guys. if you are going with a tribal theme though, might I suggest the myr matrix? Another fun card to put in any Myr deck is the Myr Servitor's, letting you use them as fodder only to have them return next upkeep! (and with your deck the way it is, each one could be 4/4 doublestrike with lifeline!)
That's a fancy combo you have there, royal flush style!Question: Shroud does not stop his own activated ability right? I would think not since it does not "target" himself it just is an inherent ability. Secondary Question: The copies of the ground rift that are on the stack at that point, you can just exile them? I thought the exile ability was only for cards in your hand? Although it would make sense that a "card" is sitting on the stack, that you then "exile" which resolves first, thus getting the effect for the "card" which then vanishes when reaching the exile pile.Other then that that there is a great combo. My jaw would hit the floor if that slapped me in the face on turn 1.
I like this, but it feels like it would rely on your knowledge of the opponents deck, but I suppose a lot of that comes from what you see on the field as well. I like the telepathy, makes sure you know whats what! Have you thought about including the panoptic mirror (Imprint - {X}, {T}: You may remove an instant or sorcery card with converted mana cost X in your hand from the game. (That card is imprinted on this artifact.) At the beginning of your upkeep, you may copy an imprinted instant or sorcery card and play the copy without paying its mana cost.)? Although I guess you only have instants in your deck, and they are mostly counters, so maybe not... Either way, good work, I like it!
I like this, it looks like you avoid having to field all the colors with the polymorph and Proteus staff. I like the "protection from everything" and also that two of your cards cannot be put in the graveyard, they just go right back into your deck!
Growth Spasm sounds good! I was looking through the cards I have trying to find more cards that can move land to the field! being able to get a land and a token at once would be great.
I will! thank you! I am thinking of buying this deck, looks like I could get it for about 13 bucks online, which is about as much as a theme deck in a box these days, so I'd say its a good deal!
wow this is evil! I like decks that can use a theme and run with it. I would feel powerless with no cards in my hand, and my life stretched with the racks!
I like the little guys that become big with lots of land out! also like the two creatures that you get to choose how big they are. very straight forward and beefy. I like it.
My Current Sideboard are cards I have removed from the original deck, any other suggestions for improving the deck would be welcome!
I have been out of the MTG scene for awhile, but I always favor comments on how to improve or what to remove (4 cards over 60 as of this writing)