arcbound madness

by kattakaze on 04 April 2013

Main Deck (60 cards)

Sideboard (16 cards)

Sorceries (8)


Planeswalkers (2)

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Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 937 times.

Mana Curve

Mana Symbol Occurrence

06200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for arcbound madness

Add something like semblence anvil instead of quicksilver amulet. Quicksilver wont do too much in here, other than arcbound overseer nothing is very expensive. At least with semblence anvil most your artifact spells will cost 0 to cast. Also why do you have darksteel reactor in here, even with energy chambers out it will be more than 10 turns minimum before youd win with that, and as this deck is set up you shoukd be able to take the win with your arcbound creatures every game before the reactor would. Most all players would probably beat you if you havent won in 12 to 15 turns, hell most players will win before turn 10 easily, thats a pretty long game. I think you could find a better fit in this deck other than the quicksilver amulet and darsteel reactor.... but otherwise, you can't go wrong with everything else in here, steel overseer with arcbound creatures is one of the meanest things you can do in an arcbound deck =]

0
Posted 05 April 2013 at 06:12

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thank you i have made changes please tell me what you think of it now

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Posted 05 April 2013 at 10:00

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not so sure about gate of aether, but everthing else is looking pretty nice. Tezzeret the seeker might be a good substitute for gate of aether. Also maybe even check into darksteel juggernaut.

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Posted 05 April 2013 at 16:44

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