The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This deck is a mono-black deck that heavily relies on Zombies, and (to a certain extent) the ability to bring cards from the graveyard back into play or get them out of the opponents. It's not perfect, and is due a lot of fine-tuning, but it works well enough as-is. The basic idea is to get heaps of zombies out, and play as a beatdown deck. The reanimations are there to annoy your opponent and provide longevity, or you can use (Entomb or Buried Alive)+(Disentomb or Exhume) as a scry to get the zombies you need when you need them. Rise from the Grave is just there so you can happilly mass chump block a really nasty creature of your opponents and be confident of getting a good return on your investment, though it is pretty situational. It's still a decent card that'll get you a good creature from your foe, so that's why it's still in there. Door to Destiny relies on zombies CAST, not Zombies on the field, so when a Zombie goes down, reanimate it with (Grim Harvest/Woebearer/Disentomb/Gravedigger/Footbottom Feast) and get an extra +1/+1 to every Zombie for the cost of the creature that just died. It also means chump blocking is a way to improve your cards. Contemplating adding a Pack's Disdain, to take care of nasties so you can get right to your opponents lifepoints. Also, additions or changes to make the deck better for a 4p free for all game, or two-headed game would be appreciated. About 80 cards seems right for such a deck, and about a third of them will be mana. Help me make it better!
This deck has been viewed 1,022 times.