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Tribal multiplayer deck: Vampires! Synergy is the keyword here. Captivating Vampire and Bloodline keeper have probably the best synergy, as creating vampire tokens will allow you to take control of your opponents creatures. Besides that, they also make your vampires stronger, which become very difficult to handle once it snowballs.
There are some cheap creatures that are very handfull (Blood artist + Blood Seeker) and some Dark Rituals to get things going. Any 3 or 4 drops should get things started. Just drop everything ASAP, and start dropping your opponents one by one. You will be the focus on the table most likely sooner than later. Fire Convenant can take care of those pesky blockers, but be careful to not spend too much life on it. Also, it synergizes really well with Blade of the Bloodchief. Sudden Spoiling is also there to protect you or 'surprise motherfucker' your opponents on combat step.Fling to answer anything that targets your creatures or to get rid of players, since your vampires are pretty powerful.Some combos:Soul Collector + Chandra's Ignition = Insurrection.Fire Covenant on weaklings + Blade of the Bloodchief = lots of counters.Strong Vampires + Whip of Erebos + Sanguine Bond/Exquisite Bond = Lots of Damage/LifeLifelink + Necropotence = Free cards, more or less.Vampire Nighthawk + Chandra's Ignition = Opponent's board wipe.Kalitas ability on your own creatures + Blade of the Bloodchief/Butcher of Malakir = Lots of Counters or your Opponents becoming really mad for having to sac their own creatures.Soul Collector + Vampiric Fury/Stromkirk Captain = Less FriendsMirri + Chandra's Ignition = CountersSorin Markov 2nd ability + 10 Damage = V for VendettaNecropotence + Venser's Journal = Cards for freeBlood Tribute + Sanguine Bond = 1 hit, 1 killWhip of Erebros + Kalitas = You keep the body, but not the soulAccepting suggestions!
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