Oh and remove some more islands for sac lands. Hedron crab will benefit and you'll also thin out the deck for cards you really need. -8 island, +4 Misty Rainforest, +4 Scalding Tarn
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I agree with the above comment, maybe instead put that scrying owl. I forget what it's called. While you won't be drawing cards from it, it's still nice to have. You could also take out a few creatures for a few sword of body and mind. I'd do -4 Sea Gate Oracle, +4 Augury Owl -4 Island, +4 Halimar depths -2 Island, +2 Tectonic Edge (or put a few spreading seas, you need an answer to valakut) And maybe find some room for the swords and maybe Jace. Since you have no counterspells, you need a bit more board control. Just my two cents! You've inspired me to re-try building a standard mill deck of my own. :)
You could throw in some Raging Ravine and a Primeval Titan or two. That could help you out maybe. Some Lead the Stampede could help give you card advantage as well, since you have no spells the
Why is mirrorworks in here when you don't have any artifacts? And harrow when you don't have landfall? Replace with cultivate. And replace mirrorworks with another creature, maybe obstinate baloth. And with all those spells, lead the stampede is kind of worthless. Replace with two more green suns maybe? Just my opinion. :)
Ah good point. I'll try it out and see if it goes well.
I've been playtesting this one for a little while now, and I'm wondering if the mana ramp could be sped up a bit? I've thought of a few options: Copperhorn Scouts instead of Joraga Warcallers. While some of the bulk of the elves may be lost, Copperhorn can potentially almost double the mana pool, making for a bigger genesis wave. Can potentially get some bulk back by replacing four forests with four Orien-Rief, the Vastwood. I'm not too sure about this though, haven't tested any of these ideas. Any thoughts?