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My ideal of a Thopter deck. This would obviously be better served with more Pia and Kiran which I will add eventually. I am disappointed in the lack of thopters in Kaladesh and Aether Revolt. However, there were a couple worthy pieces. -4 Unity of Purpose-4 Whirler Rogue+3 Illusionist's Strategem+1 Mechanized Production+4 Maverick Thopterist
The ideal here is to win through the air with Thopters. Drop the many producers and buff them with Chief of the Foundry for early damage. Titans strength can surprise people with big damage early in the game and of course the scry is amazing. The sprite allows card draw when they kill it. Ifthey don't however it makes them waste life or some kind of lock spell. Either way you win.
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Super interesting to have an artifact-based deck with seven artifacts. I also specialize in budget-modern decks, and it's nice to run into a kindred spirit! Thopter spy network would go well in here...OH! and I'd like to introduce you to two of my favorite artifact creatures: Epochrasite, or He Who Laughs At Removal, which I've found myself considering putting onto most of the decks I've made, And signal pest. Epochrasite might not fit your flying theme, but if you want to amplify the damage you'll be doing in the air, signal pest's got your back. (Also, since he flies but doesn't have flying, green's flyer-hate cards are useless! Mwahahaha!)Thanks for the deck, and keep building, my fellow vaultcrawler!
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Thanks for the feed back! I definitely think signal pest could get a slot in this deck, most likely over surveilling sprites. Though I would lose the card draw I would gain a lot in damage. Thanks for the ideal!
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