Unda Da See

by Kalyxia on 09 August 2019

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Tags

  • Blub
  • Merfolk
  • Blue
  • Control

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,236 times.

Mana Curve

Mana Symbol Occurrence

052000

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Unda Da See

I would replace the dissolves with archmage's charms.

1
Posted 10 August 2019 at 18:27

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This dosen't seem to be worth to be called control deck. You spend the mana either in casting your lords or in counter/bounce but you can't really do both and if your lords are gone, you don't have any option to win. Go for the aggro foundation or run a control foundation but don't try both, this won't work.

I played this aggro deck successfull for a couple of tourneys
https://www.mtgvault.com/risendeep/decks/merfolk-2/

while Sygg did most of the work (I won 2 - 0 against Jeskai Control, Living End and Black Mill), the small 'control' foundation worked well for me and did the rest (I won 2 - 1 against Tron with Disrupting Shoal and Merrow Reejerey in final, and also 2 - 0 against Simic Infect with a good matchup of Path to Excile)

If you want to run a Merfolk Control variant, I suggest (if not standing mono blue) to run Sygg and Unsettled Mariner, maybe Stonybrook Schoolmaster and/or Summon the School as foundation.

I wanted to try Brineborn Cutthroat in a control deck too because it seems very supportive playing for flash and also getting stronger when casting a counter spell or whatever in an opponents turn. Deeproot Champion also works but it dosen't has Flash and is green so a maybe option.

Grimoire Thief is not just for milling your opponent away, you can also sacrifice it for additional countering. At the same time Surgespanner is very usefull to bounce stuff away from the board while tapping (for example at attack).

Jori En, Ruin Diver is a draw engine in spell battles and grants one free charge per turn so you get more fodder for dominating your opponent.

Lullmage Mentor is a must-have card in Merfolk Control decks. You get a free token for every sucessfull counter spell played and a free counter option for every 7 Merfolk you tap. Works well with Merrow Commerce that itself is a Merfolk-Spell too and also lets ya untap your Merfolk every turn. Try it with Sigil Tracer to copy any spell. This way you can use opponents counter spells against himself.

Last but not least Sejiri Merfolk is a small nasty 2/1 First Strike and Lifelink dude for the small price of just 2 mana if you also control a Plains. Not very difficult when playing Hallowed Fountain or Prairie Stream

1
Posted 12 August 2019 at 07:25

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Well, I want to keep it mono blue, so I guess I'll just make it more tempo.

1
Posted 12 August 2019 at 17:54

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In this case you can opt out Serum Visions, Opt and a Snag for Benthic Biomancer and Silvergill Adept. Vials would be a good extra but if you don't want/can't pay for them, it seems valid to renounce them

1
Posted 14 August 2019 at 07:40

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Yeah, well now it looks exactly like a net deck, so no thanks.

1
Posted 14 August 2019 at 17:56

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At the end its your choice but you shouldn't worry about someone else has had the same idea and posted it to the net. There will always be someone faster or better and crippling a deck just to play something unique isn't worth it I think.

- Wisdom mode off :D

1
Posted 15 August 2019 at 08:44

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If you want to break up with your gf but too scared to just play this against her

1
Posted 16 August 2019 at 03:20

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