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( This is not so new and original, but i like the concept still ) My Extended Version Objective: Set-up as fast as possible Weenie Druids - Flood the fields early Elvish Visionary - Inserted for early / clutch card advantage + "tap elf" for heritage druid Elvish Archduid - Pump 'em up Gilt-Leaf Archdruid - Steal away opponents lands for control Vines of Vastwood - Instant shroud effect and additional +4/+4 if it was kicked Explore - Card drawer + potential clutch draw late game Irresistible Prey - Early card drawer + potential lure spell for your attack Overrun - Pump 'em creatures some more + trample effect when there are blockers around Woodland Guidance - Return a card back to your hand + untap forests bonus if you win clash
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