All Hail the Ghoultree

by Kaladin302 on 05 July 2017

Main Deck (72 cards)

Sideboard (8 cards)

Instants (8)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Mill your library down to a more respectable number, then assail your adversary with powerful forest-dwellers!

How to Play

I've never made a deck quite like this one, but I've had a lot of fun designing it. The idea sprung when I was casually scanning through treefolk and my eyes caught the beautiful and magnificent GHOULTREE. Amongst the Gatherer comments was one that mentioned SPLINTERFRIGHT and MIRROR-MAD PHANTASM. Off to the races I went.

I'm sure the idea behind this one is pretty straightforward. Get you some card advantage by self-milling the crap out of yourself. Use this milling to beef up your BONEYARD WURM and SPLINTERFRIGHT, and be able to cast the monumental GHOULTREE for pennies.

WREATH OF GEISTS doubles their P/T for one, SPELL RUPTURE becomes a COUNTERSPELL, SIMIC CHARM gives you protection, growth, and can even save your creatures from removal. Not to mention SATYR WAYFINDER will give you more mill, plus more land (like you'll need it)

The mana ramp in this deck is nothing impressive, but it's not so much about the land. In case you didn't notice the mana curve over on the upper-left there, but this is a mainly 2 cost deck. It exists first and foremost to self-mill yourself into power. Feed the zombie-tree.

Lastly, let's talk about MIRROR-MAD PHANTASM. How is this guy so cheap? I don't know and I don't care, this thing is your ace-in-the-hole. While essentially being the most expensive card in the deck, this'll beef your elemental, your wurm and of course, your tree, to unstoppable powers.

Oh and this is all under $30!

EDIT: Okay so I decided that this deck needed way more creatures to buff dudes and cycling was perfect for that. Card advantage and creature/graveyard buffs. Late game fatties too? One of these is CURATOR OF MYSTERIES which actually lets us Scry 1 when we cycle a creature. Could be cool!

Deck Tags

  • Budget
  • Simic
  • Self-Mill
  • Ghoultree
  • g/u
  • cycling

Deck at a Glance

Social Stats

9
Likes

This deck has been viewed 4,912 times.

Mana Curve

Mana Symbol Occurrence

0320028

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for All Hail the Ghoultree

Not bad at all! Have you thought of adding Deranged Assistant or Kessig Cagebreakers? The former helps you with mana ramping while filling your graveyard, while the latter takes advantage of the full grave you're bound to have late-game.
I approve of Boneyard Wurm, Splinterfright, Mulch, Satyr Wayfinder, and Mirror-Mad Phantasm. You could also make very good use of Gnaw to the Bone, considering how much stuff you're dumping into your graveyard.
All in all, I quite like this!

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Posted 10 July 2017 at 08:36

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Thank you much sir! I am constantly editing this so I will absolutely look into those other cards!

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Posted 10 July 2017 at 23:16

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Very cool deck. I finally found someone who uses proper capitalization in their title, deck tags, a deck description, and a how to play. Makes it much easier to comment/make recommendations, and anyone who takes the time to do this deserves a like and a comment. Thank you. However, I would have liked it anyways, because it's a really cool deck. I recommend having something you can play first turn, because the only for one mana is an enchant creature aura. Not sure what to recommend to fill in the one-drop slot, , as I've never made a deck like this, but I do think Taigam's Scheming would work well.

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Posted 22 July 2017 at 06:51

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Thank you very much for the kind words. I do my best to make everything easiy comprehensible in my descriptions. My turn one plan ha been simply to cycle a card, to start building that creature graveyard. It may not be "tournament" fast but that's not where I play anyways. That being said, most of my decks do have lots in the 1 slot, this one takes a bit of exception. Thanks again for recommendations!

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Posted 22 July 2017 at 14:41

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Basically I would look for some more spells with flashback and creatures that either have some effect while in the graveyard or have the ability to return/ return other cards to the battlefield. The colour of choice would be black as it has many effects that allow you to get cards into the graveyard and also re-use them from there.
Evolution Charm is a very versatile card: It can ramp, it can give your finisher evasion and it can bring back a creature from your graveyard in case you've milled the wrong cards. Another very good card for selfmill/ graveyard decks is Spider Spawning. It helps you to get some creatures on the board and doesn't mind if it gets milled due to flashback... which requires at least one black mana.

Greetings
Muktol

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Posted 07 September 2017 at 10:23

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Thank so for the tips, friend.

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Posted 09 September 2017 at 16:59

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Ever thought about those cards that helps you to precise mill yourself like Commune with the Gods or Contingency Plan and those cards that bring back important cards from your graveyard like Evolution Charm, Grapple with the Past, Memory's Journey or Noxious Revival?
You could also add some speed counter cards like Gnaw to the Bone that gives you some extra life points against speed decks

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Posted 08 November 2017 at 08:41

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I would add more trample (Rancor if it's no too much) since you don't have muche evasion and use only 2x Mirror-Mad Phantasm, since with 4 copies, you risk to mill nearly nothing with him. Also something to shuffle your graveyard in your deck as a fallback against graveyard hate (Elixir of Immortality comes to mind, also helps with life)

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Posted 08 November 2017 at 17:15

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My recommendation for a more powerful and consistent deck:

2 Scavenging Ooze
4 Boneyard Wurm
3 Curator of Mysteries
4 Splinterfright
4 Ghoultree
3 Kessig Cagebreakers
4 Satyr Wayfinder

4 Thought Scour
4 Tracker's Instincts
2 Gather the Pack
2 Gnaw to the Bone

24 Lands (Include 2 Ghost Quarter)

Side:
2 Trygon Predator
2 Negate
2 Dispel
2 Beast Within
Krosan Grip
2 Engineered Explosives (Budget Option: Ratchet Bomb)
2 Relic of Progenitus
Mindbreak Trap
Firespout

I would HIGHLY recommend adding Black. It gives you access to Hand Destruction, Liliana, Grisly Salvage, and Grim Flayer.
If you added black, you could change the Relics in the board with Faerie Macabre or Ravenous Trap.

If you're not looking for a budget list, I would try to fit in Tarmogoyf and Mishra's Bauble.

Even though you're self-milling, you want to play 60 cards. If you're moving slow enough that you mill yourself out of 60, you're likely too far behind to win that game anyway. I don't care for the cycling serpents as you likely never cast them and all they're doing in that case is being a hand-clogging, bad cantrip that occasionally gives you +1 for being a creature in the yard. We call those "win-more" cards in the competetive scene, which means they do nothing UNLESS you're already winning/in a good position. Try to only have cards that are "live" when you draw them.

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Posted 09 November 2017 at 15:51

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