Jace MIll

by kaelanstorm on 05 June 2012

Main Deck (60 cards)


Planeswalkers (4)


Enchantments (4)


Land (16)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Jace and Mill is a match made in heaven.

Can sometimes start off slow, but oh boy when it gets going.

Only problem I can imagine atm is not getting a good fast start while playing against w/r tokens.

Deck Tags

  • Mill

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 2,054 times.

Mana Curve

Mana Symbol Occurrence

0320016

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Jace MIll

looks like a good deck, but u dont have anywhere near enough lands, for a 60 card deck, u need atleast 20 lands, unless of course, its a w/r or red burn/ aggro variation

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Posted 05 June 2012 at 23:01

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Certainly I'll try putting more land in, but atm I generally have zero land problems. I've had to mulligan once, but that's it. As long as I get one Island I can keep drawing cards and 90% of the time I get another land. Having only two mana is fine since pretty much all of my mill cards only cost 2 mana, while it's slow I can just play a Merfolk or Jace's Erasure and mill myself, or I can just play Thought Scour. The fact that I could also just use Noxious Revival and put a land on top of my deck is fine too.

Certainly I'll try putting more land (as well I'm going to try putting in Snapcaster instead of Towergeist) but tbh I think the deck is fine.

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Posted 06 June 2012 at 15:21

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think about getting rid of tower geist and putting in more land

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Posted 05 June 2012 at 23:23

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^ See above.

In fact, I'm thinking of putting less land in, as I rarely if ever get a hand that won't get what I need within 2-3 turns of play.

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Posted 06 June 2012 at 15:34

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With 6 Islands in (14 land) I have a 76% chance of getting the land I need. That would be the absolute minimum amount I need, and I probably won't put that little in.

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Posted 06 June 2012 at 16:02

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