K5King

293 Decks, 20 Comments, 3 Reputation

You need the reanimate spell to be instant, so you can get around emrakuls triggered ability when he hits the graveyard, try shallow grave or goryo's revenge.

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Posted 11 July 2014 at 02:35 as a comment on Turn 1 Eldrazi

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That was a mistake, woops!

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Posted 13 April 2014 at 00:25 in reply to #454805 on Ouch

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Because I'm a mean person.

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Posted 30 January 2014 at 04:43 in reply to #432751 on I Hate Everything

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i originally had arcane melee in there but took it out for other things, didn't see it being too necesarry with the ramp and late game mana base. also archmage actually works rather well with the amount of card draw in this deck, and if any other deck has group-hug card draw.

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Posted 25 August 2013 at 03:48 in reply to #391518 on Melek, Izzet EDH

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Wrexial the Risen Deep, Lazav Dimir Mastermind, gravecrawler, havengul lich would all be great additions to this deck

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Posted 12 May 2013 at 21:10 as a comment on Mind Drinker EDH

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thanks for the thoughts! after seeing how popular this deck is (and relatively cheap too) i figured i might throw one together that is consistent. any more sideboard options are welcome!

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Posted 01 May 2013 at 08:19 in reply to #346733 on Scavenge

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Primevil Titan is banned in EDH.

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Posted 30 April 2013 at 22:37 as a comment on Fuck & Mulitiply (EDH)

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honestly, i havent given any thought to a sideboard for this deck since it's more-or-less just something i would throw together with cards laying around.

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Posted 19 April 2013 at 06:29 in reply to #342743 on Borzhov Beatdown

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I strongly recommend making it 3x sphinx and 2x psychic to make room for 3 think twice. draw power in a control deck is essential and i just dont see enough here.

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Posted 29 March 2013 at 13:54 as a comment on Esper Flash Control STD 2013

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Any suggestions? the idea was more so a game of attrition, keep things off the field while i extort and make a pathway for flyers to get in or gideon

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Posted 26 February 2013 at 17:17 in reply to #326655 on Esper Control

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oh, and mana fix since a lot of your creatures are specific (i run 4 shock and 4 multi lands in my golgari deck)

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Posted 05 December 2012 at 23:53 as a comment on Golgari Thompin' (Standard)

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all i have to say is gravecrawler!

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Posted 05 December 2012 at 23:52 as a comment on Golgari Thompin' (Standard)

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I say take out nature's blessing and put in increasing savagery-less mana, and more counters later although without the miracle cost. also, instead of arbor elf maybe put in young wolf, hes a /1/ undying so he can be sac'd twice for ooze

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Posted 05 December 2012 at 23:47 as a comment on Counters, a lot of counters

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Parallel lives would do wonders here in place of seance

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Posted 30 November 2012 at 07:41 as a comment on Talrand Populates the Skies!

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haha woops you are correct, thanks for pointing that out!

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Posted 28 November 2012 at 05:51 in reply to #306484 on esper weird controlly thingy

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Wow i didn't even think of that, thanks for the idea!

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Posted 02 November 2012 at 22:12 in reply to #301435 on Azorius Enchantments

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ashmouth is actually handy like that more often than you'd think. with 5 mana and geralf and blood artist on the field, play ashmouth, sac geralf, bonesplinters ashmouth to destroy a creature, he comes back and sac geralf again.

ill take the consideration of taking out vraska but idk if ill need more land 21 seems to work fine.

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Posted 27 October 2012 at 23:35 in reply to #299700 on Jund Aggro

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