Landless Affinity

by K2 on 03 March 2017

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck looks like some unreliable combo deck that could never accomplish anything, but you'd be surprised. The lack of mana sources allows for some crazy turn one action, like a 6/4. The deck can also be played in a somewhat reserved manner than turn one 'place entire hand on the battlefield' allowing it to sneak in a nice turn 2-3 couple of 7/5's. The deck is surprisingly consistent, and I've won some games against decks like Hardened Snek's and Death's Shadow.

Deck at a Glance

Social Stats

16
Likes

This deck has been viewed 4,762 times.

Mana Curve

Mana Symbol Occurrence

04800

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Landless Affinity

This is a very strange, but interesting, deck. I would love to see how it performs.

0
Posted 04 March 2017 at 16:35

Permalink

Mishra's Bauble instead of darksteel relic maybe?

0
Posted 04 March 2017 at 17:57

Permalink

they should have reprint that..

0
Posted 24 March 2017 at 00:16

Permalink

says landless in the title.


runs darksteel citadel.

1
Posted 05 March 2017 at 01:57

Permalink

there is in fact 'Less land' than a normal affinity deck, but I did consider the fact that dark steel citadel is a land in a landless deck. it was just good enough to make the deck run more smoothly.

0
Posted 05 March 2017 at 02:02

Permalink

Mutagenic Growth?

0
Posted 08 March 2017 at 10:43

Permalink

This is a very all-in combo deck; you don't really have room for cute stuff like Mutagenic. Also, put Darksteel Citadel back in. It may violate your landless theme, but it's quite good here. Rename the deck to "4 Land Affinity" if people are going to get bothered by it.

0
Posted 08 March 2017 at 12:42

Permalink

I agree with this guy.

1
Posted 08 March 2017 at 14:23

Permalink

for the record, I wasn't actually bothered by it having lands in the deck, I was just joking around

0
Posted 09 March 2017 at 00:10

Permalink

Ok, thanks for the feedback!

0
Posted 09 March 2017 at 13:35

Permalink

K2 before you did this I did one can you check it out. The name is No lands Needed.

0
Posted 13 March 2017 at 02:22

Permalink

I checked it out, and it looks really cool. I took a more cheaty way of getting creatures on the battlefield, as this deck is modern.

0
Posted 13 March 2017 at 02:31

Permalink

Thanks!!!!

0
Posted 13 March 2017 at 02:33

Permalink

have you considered putting in a thoughtcast or two for extra draw?

0
Posted 13 March 2017 at 15:15

Permalink

I tried Thoughtcast in early stages of the deck, and it turns out that you can't actually play it without Mox, Springleaf drum, or sometimes lotus bloom. In a deck where the point is to drop every your hand most games, having a card that can only sometimes be played and is mostly a dead card is usually very disadvantageous.

0
Posted 14 March 2017 at 03:00

Permalink

I just noticed: Mana Monkey doesn't make any sense. They may as well be additional lands. 1 basic is probably a good idea anyway though, since it's quite likely you'll run into Path.

0
Posted 16 March 2017 at 19:45

Permalink

No Mycosynth Golems? Love the deck btw.

0
Posted 13 March 2017 at 17:17

Permalink

Thanks! The thing that I've noticed with Mycosynth Golem is that to play it, you need a lot of artifacts in play, which means that you must have already dropped your hand twice over. After this, his ability doesn't help you at all because you've already played all of the cards in your hand, to play this card. It being a 4/5 is negligible at this point in the game. If it was even a 7 drop it would be perfect for this deck though.

1
Posted 14 March 2017 at 03:06

Permalink

Very fair, you know this deck well

0
Posted 15 March 2017 at 16:48

Permalink

Holy crap, dont wanna mess with this deck for sure. Over 700 views too, nice job.

0
Posted 16 March 2017 at 20:46

Permalink

I love the idea of this deck, vomiting out your hand quickly for a combo kill. My only concern is, as previously stated, you need card draw. I tested with it a little, and after turn 1/2, you have nothing. You get hosed by control decks. Instead of thoughtcast though, my suggestion is another combo-like card: Vendalken Archmage. I know that it is a bit expensive with your tempo, but it makes you able to throw so much of your deck onto your library so quickly. I suggest that you get rid of the Simian Spirit Guides in favor of archmages; they are a bit useless in your build.

All in all, nice build! Seems like a ton of fun!

0
Posted 17 March 2017 at 21:50

Permalink

thanks for the help!

0
Posted 17 March 2017 at 21:56

Permalink

I would HIGHLY recommend Cranial Plating and utilize the lands: Seat of the Synod and Vault of Whispers (Both Artifact lands) instead of what you have.

0
Posted 18 March 2017 at 00:21

Permalink

those are banned in modern tho

0
Posted 18 March 2017 at 15:24

Permalink

I play casual ^_^

0
Posted 18 March 2017 at 22:08

Permalink