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There is Doomed Traveler for your one drop. If he dies you get a Spirit token. Turn Aside is your 1 drop for when they use a spell to target a permanent you own. Dissipate is your Counter also. Honor of the Pure because it gives all white creatures +1/+1 and True Conviction will give you double strike and lifelink. Mikaeus is in there to add +1/+1 on all your spirits and Contagion Clasp is used to put even MORE +1/+1 counters on your creatures. Tumble Magnet is used to tap their creature’s right before they attack so they can’t hit you. Clasp keeps counters on that too. Angel and True Conviction will be your late game stuff. They will make your army of spirits big and you can fly over and bitch slap them. Mana leak for cheaper removal if you need it. Oblivion ring because it is annoying as hell. :P Moorland Haunt because Haunt can still be used as a colorless and also allows you to bring a spirit token out if you exile a creature from my graveyard. (one of the doomed travelers because they can’t be brought back with angel and have already given their spirits) Sideboard: if you have a problem with them using spells you can swap out the o-rings for mama leaks. Or if they aren't using spells that target permeate cards you can swap turn aside out for mama leaks, hence the 4 in the side board. If you’re having more issues with creatures them magic you can swap the turn aside or dissipate out for o rings. If you encounter a white deck you can swap out the spectral riders that intimidate no longer works for the voiceless spirits. If you are having issues with them summoning too many creatures at once you have divine reckoning to be swamped out with o ring and possibly turn aside. If it seems to be a slow game and they are summoning a few powerful creatures you will have time needed to charge veneer after swapping him out for Elspeth. Let me know what you think in the comments.
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