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Are you ready for true Sliver madness? Well, here it is anyway, utilizing exclusively Slivers! Definitely an exercise, may or may not be playable. But likely fun.
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Here's everything organized by casting cost. //// card name and quantity /// ability ////////////////// price //////////////// // 1 (14) 4x Plated Sliver (+0/+1) $0.50 ($2.00) 4x Metallic Sliver (-) $0.99 ($3.98) 4x Sidewinder Sliver (flanking) $0.27 ($1.00) 2x Virulent Sliver (poison) $0.50 ($1.00) // 2 (14) 4x Sinew Sliver (+1/+1) $1.03 ($4.12) 4x Sliversmith (tap: put 1/1 sliver into play) $0.50 ($2.00) 2x Gemhide Sliver (tap: add any color mana to pool) $1.05 ($2.10) 2x Muscle Sliver (+1/+1) $2.45 ($4.90) 1x Winged Sliver (flying) $2.00 ($2.00) 1x Heart Sliver (haste) $1.49 ($1.49) // 3 (6) 2x Blade Sliver (+1/+0) $1.75 ($3.50) 2x Homing Sliver (slivercycling 3) $0.50 ($1.00) // 4+ (4) 2x Might Sliver (+2/+2) $0.99 ($2.00) 1x Fury Sliver (doublestrike) $0.51 ($0.51) 1x Sliver Legion (+1/+1 for each sliver in play) $12.60 ($12.60) // Total estimated cost: $45
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A few suggestions. Acidic Sliver - Old faithful, can clear paths and finish a game. Brood Sliver - If the game lasts this long... it wont last too much longer. Essence Sliver - Your life total becomes endless Crystalline Sliver - A MUST HAVE, NO EXCEPTIONS. Necrotic Sliver - Toolbox removal Harmonic Sliver - Sideboard Root Sliver - Sideboard I would take out Fury Sliver for Talon Sliver and take out sidewinder sliver entirely (when your creatures get big enough,,, flanking wont matter) I would also say take out Sliversmith, only because if you are paying 1 and discarding a card, its probably gonna be a sliver, most of which will cost that 1 or will cost one more, and you can only use the ability once per turn. Blade sliver is ok, but he costs alot for his +1 (you wont need to worry about entering play power/toughness because they will all get boosted. same goes for Might Sliver (granted +2/+2 is cool, it is a bit more of that "overkill" aspect) Shared Triumph isn't bad. its an enchantment form of sinew sliver that cant be bolted. and of coarse, if you could ever find em. heartstone/ashnod's altar/sliver queen = end game
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Also Mana Echos with Sliver Queen works just as great... combine it with the Acidic or Victual Slivers for infinite damage and life. I would also put it 4 Muscles. I would also take out the Virulent and add more Winged. Poison won't matter once you get rolling and flying is always a necessity. Other than that, I agree with Ahmet. ESPECIALLY about the Crystalline.
for lands, you might wanna look at ancient ziggurath.. it produce mana of any colour, though it may only be used for creatures...