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This deck has been viewed 966 times.
I think this is a really neat deck. Can you speak to its consistency in hitting the necessary mana? Just at first glance, it seems to me that the deck could benefit from ramp in cards like Oashra Cultivator, Thunderherd Migration, or Beneath the Sands. Cultivator has the bonus of being able to soak up some early damage, but is threatened by removal. Thunderherd Migration potentially costs less, but this will be relatively rare in your deck, while Beneath the Sands has the useful Cycling ability.
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The mana is usually ok due to compass and ruins. There are always gonna be times where I don't draw enough or too few but the majority of the time I don't have color specific ssues. I'm taking it to a pptq tomorrow so I will have more info.
Went 4-2 at the pptq in ft worth. Lost to mardu vehicles (he drew 3 hearts all 3 games) and lost to gw explore combo where he just overloaded my naturalizes and abrades. Beat mono red, sultai midrange, grixis midrange and UR control. The mana held up fine thanks to the compass and fields of ruin.
I think Thaumatic Compass is too mana intensive and leaves you open without a board state for crucial turns. If you cast it on T2 then need to use your T3 mana just to get a land into your hand seems really really bad. Even if it put the land into play it would still feel bad to me. I honestly think Willy Goblin would be much more beneficial to you. It lets you ramp into a 4cmc on T3. If that 4 drop happens to be Chandra and you don't miss a land drop you're able to then use her + to play a 6 drop on T4. Admittedly a big problem with my suggestion is the RR needed to cast monsieur Willy. Either way just my opinions. Happy Casting :)
Honestly the deck cannot function without the compass due to the mana requirements and the overall casting cost of the higher end. Once I stop missing land drops I lose.I really appreciate you taking a look at the deck