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Angel of glory lololol
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While I like both Humans and Rites, this deck seems way too inconsistent. I did the draw simulator quite a few times, and you often either dont have enough land or its not the right color. Nearly half the draws left you without a nonland play until turn 3. The lack of early buildup means that you get hammered by the fastest aggro decks, and are just getting started when G/W or Jund midrange decks are dropping their high end creatures like wolfir silverheart, thragtusk, and huntmaster of the fells. Feel free to check out my version of Humans http://www.mtgvault.com/ViewDeck.aspx?DeckID=402161 and my Unburial Rites http://www.mtgvault.com/ViewDeck.aspx?DeckID=401421
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While I did the same as the above poster, I don't find it to be quite as inconsistent as he wants to make it sound. Even though, it's still not a competitive deck. Your playing cantrips like [card]Zealous Conscripts[/card], and that is a no-no worse than a double negative. There is no reason for the card to be active unless you know you have a target. Playing a five mana card that trolls a creature (I know it says perm, but let's be realistic here) against a control deck will do nothing. Hell, against mid-range control it could HELP them by giving them a reason to cast Resto on the target while your stuck with a 3/3 and minus one rites, or god frobid you hard cast it. It's just not as good as it was against Elesh, when you could steal one creature and instantly skew the opponents field. I'm not saying it shouldn't be played, but it doesn't deserve mainboard in current standard. Personally, if I were to go the human route, I'd be playing Champion of the Parish, Champion of Lambholt, Ulvenwald Trackers', Archeomancer, four supreme verdicts, and four angel of glories rise. W/G/B/U. Cut red entirely. You do lose faithless lootings, which is a suggested issue of consistency, but I don't think it's such a huge issue that it is a must, especially if you play control like Azorius Charm, and Supreme Verdict that can be replayed after rites-ing your Angel of Glory's Rise. Also, when Rise hits the field and stacks all your humans entering play, you simply put your lambholt's and Parish's in play first maxing out their p/t, not having to waste slots on Dearly Departed. Also, where are your Falkenrath Aristocrats? She wins the game any time you can birth angel of glory's rise and hit Fiend hunter. If you don't know, Falkenrath in play -> Rites Glory's Rise -> Summon Fiend hunter -> target Glory's Rise -> Falkenrath eats Fiend Hunter -> Glory's Rise retruns, and subsequently returns Fiend Hunter for repeat plus +1/+1. She already has haste. Only issue there is they are around $20 ea, but that shouldn't bother you with the list you have up already. Good Luck, and hope I helped.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=411199 Frites I'll be playing soon. Also, for some reason, I thought Geist-Honored was Dearly departed, but either way, it's not necessary.
You can actually remove the farseek and crater hoof behemothIf you want to make it a bit more technical Agressive check mine out http://mtgvault.com/leonablaze5/decks/human-rites/but what you can do is ommit the blue stuffs then yo actually have a pretty good Human rites.Though a cavern of soul would be very essential.