I am going for more of a controlling deck than aggro with lots of permanents. Removal for everything that I do not want around and hand disruption to control what the opponent is doing. I'm not looking for Gary to kill in one hit, but make either of my 5/5's lethal on their own
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Just another late game threat, a 5/5 flyer is pretty beefy and with nykthos I can activate her for a lot as an alternate win con
Sounds good to me Thanks again
I am trying to keep this a control deck, and I feel like Obliterator and Oona have much better late game potential than messenger or ghast. I might run some in the SB, but not put them main deck until I get in more testing with the deck. Thank you for the suggestion for Abrupt Decay over downfall though, it makes way more sense to play removal that can target anything than just creatures or walkers. Do you think that the new card bile blight from BNG could be good enough removal for modern?
And you are correct, now that I think about it, Abrupt Decay is much stronger removal than Hero's Downfall. Thanks for the suggestion
That's a good idea, thanks
It's a competitive deck, they often run on the more expensive side. The best cards aren't cheap, and I thought a deck like this could compete in a modern tournie
Arena is good suggestion, and yes the fetches are for thinning. With fetches its like drawing two lands at once and increases the odds of drawing something else
What do you think I should add instead of the dreadbore and pillar?And that is a fantastic idea XD
Wait...did you really just say that black lotus produces black mana? You are joking right? I hope to God that you are joking
Exactly. Its a deck centered around the scavenge ability granted by varolz. Really fun interactions and its a hell of a fun deck to play
It's just a fun scavenge based deck. I prefer dreadbore over terminate for the planeswalker interaction, I know that the sorcery speed is a big drop off but being able to get rid of opposing walkers is nice. Domri for getting creatures in your hand. Lilliana helps put those in the yard, same with lotleth troll. It's not meant to be a "competitive" deck in the slightest. Just a fun one to play
What do you mean by not versatile?
I don't know why he would suggest that. Living wish is from Judgement, a set legal in vintage and legacy only.
Fog bank is okay, but if anything I would splash green for fogs and the like
I'm only splashing green for the Varolz and LoL Trolls, don't really want the Burning Trees because it limits the amount of stuff to cast off them. The LOL trolls are SB'ed because I felt that Slumbering dragon was better on the play and wanted them main deck to slow down aggressive Naya decks. I like the Cacklers, not a huge fan of diregraf ghouls, lightning maulers are a maybe though. Thanks for the suggestions though, really appreciated. I was thinking of adding Domri to the main deck, 2-3 of him. Its just pure advantage with how many creatures are in the deck
It's too slow. Standard is a really fast format with decks like Naya Blitz controlling the meta game. With how much early pressure that deck can put on you, its hard to get a strategy like this one to work. It can work against a slow grindy control deck, but against aggro its just too slow. Naya can attack for 7 on turn 2, and have you dead on turn 3. If you had someway to counteract the life loss from the early turns, then it might work, but its hard to see it working like you want it to. Don't get me wrong though, its an awesome idea for a deck and it can kill your opponent very quickly once you have all the pieces out, but in a standard environment controlled by aggro, its very unlikely that it would have very much sucess
Yes, Duskmantle Guildmage has good abilities, but to have that much mana available to activate his ability and then use another spell is just too much. Say you get him out on turn two, then you have to wait at least THREE turns before you can do anything absurd, and against some really aggressive decks that's just not realistic. Even if you do drop Jace on turn four with him out, you have to hope Jace stays alive for a full turn before you can do any of that. It's just too unrealistic to get him out and have enough mana to do something good
Thanks man. I like yours too, simple but effective. Those are always the best decks
Good deck, the Vexing Devil-Varolz combo works great and having the Rampager gives a nice boost and makes sure that Damage gets through. I like it
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