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This deck has been viewed 731 times.
I like opt for this build over serum visions. I know it sees fewer cards, but instant speed lets you keep the land open for spell snare, bolt, path on turn 1, with the all important response to turn 2 of opponent if you go second. Just my preference, other than that this looks solid
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I may try the 4 opt and see as I've though to myself the same thing. But digging for the combo seems really necessary but mayb enot so much witht hat 3rd colour. I am used to playing UR Breach.
I don't think you will have a problem. Cryptic, electrolyze, remand, 4 1-drop tactics cards, and 4 snaps to pull em back, all of which retain tempo, card advantage, and move through the deck.But at least worth testing