25 damage turn 4

by justinisthecrazy on 26 February 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Instants (12)

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How to Play

This is based on Geist of Saint Traft + Silverblade Paladin + Master Biomancer . Together we have 4/4 angel tokens with tons of +1/+1 counters and double-strike.
Preferable turn plays for maximum outcome

Turn 1: Avacyn's Pilgrim

Turn 2: Geist of Saint Traft

Turn 3: Aggressively play Cloudfin Raptor than Silverblade Paladin for the evolve. Swing for 8 with your angel, evolving Cloudfin Raptor , and 2 with Geist of Saint Traft for a potential 10 damage turn 3

Turn 4: Play Master Biomancer . Swing for 12 with angel. That is game. If you swing all out, the angel hits for 12, the Geist of Saint Traft hits for 2, the Silverblade Paladin hits for 4, the Cloudfin Raptor hits for 4. That is a total of 22 potential damage turn 4. If you have Bioshift , you can transfer 3 counters from Cloudfin Raptor to Master Biomancer , allowing the angel to hit for 18, the Geist of Saint Traft hits for 2, the Silverblade Paladin hits for 4, the Cloudfin Raptor hits for 1... That is a total of 25 potential damage turn 4.

First two turns go as originally planned. So we are back to turn 3, defensively play Cloudfin Raptor and Swing with Geist of Saint Traft for a potential 6 damage. Protect Geist of Saint Traft with Azorius Charm or Simic Charm or Feeling of Dread.

Turn four play Silverblade Paladin , swing with the angel for 8, the Geist of Saint Traft hits for 2, the Cloudfin Raptor hits for 3. Bioshift 3 counters to the angel from Cloudfin Raptor to add 3 damage, or Simic Charm the angel for an extra 6 damage. That is a total of 16 or 19 potential damage turn 4, still enough to win.

Deck Tags

  • Bant
  • Aggro
  • Ramp
  • Standard
  • Tournament
  • Combo

Deck at a Glance

Social Stats

11
Likes

This deck has been viewed 2,872 times.

Mana Curve

Mana Symbol Occurrence

19230019

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for 25 damage turn 4

What happens if I'm playing my Rakdos deck and play Slaughter Games on turn 3 (considering I have mana ramps) and I choose Silverblade Paladin. If done right, I will have a Double Caster enchantment on a creature, and if I wait until turn 4 to play Slaughter Games, I can copy for 1 mana.... take out all Silverblades and Biomancers.... then what? Do you have a fall-back plan?

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Posted 26 February 2013 at 07:59

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Not really. What would you suggest?

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Posted 26 February 2013 at 08:01

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Considering you are playing blue in the deck, you need some sort of counters. Add Rewind for a 4 drop instant that you can untap the mana right after. Or Cancels.... anything that can stop a big spell.

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Posted 26 February 2013 at 08:02

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I'll toss those in the sideboard probably?

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Posted 26 February 2013 at 08:03

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Onlytruereject has deleted this comment.

Posted 26 February 2013 at 08:05

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I would take Thragtusk out, I don't see a point to have him in the deck. Replace with counters. Maybe take those three out and the Cloudshifts out, you want ways to stall in case things aren't working in your favor.

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Posted 26 February 2013 at 08:06

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The cloudshifts are in the cloudshift geist if he gets blocked up to die. I can take out the thragtusk for 3 rewinds.

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Posted 26 February 2013 at 08:09

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That's a start... my next question.... what if you can't attack me, literally. Look up my deck "Anti-Creature Aggro" deck. Drop Stormtide then what? Lol. Just giving you different scenarios.

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Posted 26 February 2013 at 08:11

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well then we might have to toss in some detention spheres or oblivion rings of my own

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Posted 26 February 2013 at 08:14

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Look up my deck and give some pointers as well. I need some advice lol. It's mainly a deck to stop all those friggin supper aggro Boros decks

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Posted 26 February 2013 at 08:14

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Mate, you don't out run RDW, there isnt any point trying.
There are plenty of ways to slow down RDW but trying to out race it is a certain way to lose against it.
For starters, if youre swinging with your geists into a RDW without any sort of control then you will lost them the first time you do.

FYI, at a quick count my RDW deck can theoretically swing for 32 damage on turn 4 and can be lethal on turn 3.
Realistically doing that kind of maths is pointless since all decks have some counters/blocks/negation/kiill spells ect that theyll use before turn 4.

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Posted 26 February 2013 at 08:22

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what would you suggest I add/remove for sideboard or for the chance of RDW or to counter Naya

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Posted 26 February 2013 at 08:28

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damn this looks like a pretty sick deck but you might want to add something to guarantee you attack like bluster squall or cyclonic rift. cheap if you need to move 1 creature of expensive if you need to move them all.
let me know if you have any advice for my decks? kinda focused on dimir so there could be some evasion ideas but still working on them.
http://mtgvault.com/cosmoboss/decks/miller-time/
http://mtgvault.com/cosmoboss/decks/you-share-now/

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Posted 26 February 2013 at 08:54

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I actually have a dimir deck that I will upload later today. But for starts, here's a sick combo I've used.... Invisible Stalker + Trepanation Blade

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Posted 26 February 2013 at 15:28

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@Jack Miton, I'm confused about your post. Was it a reply to my deck idea or Justin's?

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Posted 26 February 2013 at 15:27

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I'm thinking I might mainboard the loxodon's in case I don't draw a geist or silverblade cause he is also uncounterable to enter the field and he is a pretty good 3 drop and sideboard detention sphere and see how the meta goes. or take him out completely and toss in rancors.

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Posted 27 February 2013 at 00:42

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Reppin that feeling of dread!

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Posted 27 February 2013 at 01:11

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