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Obviously cards from DTK will finish this deck. It's meant to be relatively budget, as I already have most of the fetches, but should work okay with Temples, the KTK/FRF refuges, or the Tri-lands from KTK (definitely a suboptimal choice, but cheap!) as the deck is relatively slow. Cards to add will be: Thunderbreak Regent, Dragonlords Atarka and Kolaghan, possibly Harbinger of the Hunt or Savage Ventmaw, as well as the two commands. Roast and Draconic Roar or Rending Volley and Display of Dominance may make it into the sideboard.
Run out a Mystic turn 1 and a Generator servant turn two, and that can mean a Turn 3 Hasty 6 mana dragon. For added fun, haste out a Savage Ventmaw then use his mana to bring out another dragon.
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-2 Dragonlord Atarka, (the old one is worlds better and legendary rule) +2 Dragon TempestLooks really good except for the sideboard. -2 Fade in to Antiquity, +2 Naturalize unless you are -really- that scared of God cards.
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While I do agree that old atarka is better, there is a lack of creature kill in the deck. I'm guessing that new atarka is in here to make up for that fact.
7 mana for a creature kill/board wipe? I'm just not on board. :(Besides, you have 8 commands and 4 roasts as far as removal goes. That's 12 removal. I'd say you have enough.Just my opinion there.
I'd like to see you kill a creature only using atarka's command. While kolaghan's command can pick off little dudes, roast is the only thing actually removing threats... just my opinion.
That's my fault, Atarka's says opponent, thought it said creature and opponent.
Still a good card.
Dragonlard Atarka is arguably one of the best of the Dragonlords for standard. In this deck, you should get her out hasted on turn four semi reliably, and then she kills rhino and swings for 8. You can actually have both FRF Atarka and DTK Atarka on the board, yes? they aren't planeswalkers. Even with two DTK Atarka, dropping the second one is still a (albeit really bad) burn spell.
Earliest you can get it is turn 3. 2 mystic, 1 servant, 3 land.
The idea is reliably, yes you can get it turn 3 but that's essentially a whole starting hand: 3 Land, 2 Mystic, Gen, Atarka
Or within the first few draws. Do any testing yet?
Not really. Since most of the cards are fairly cheap, I'll actually build the deck before I play it rather than proxying. Should have an okay matchup against aggro and midrange, but valorous stance and control decks will ruin it I predict.
You wouldn't be able to turn 3 atarka unless you had a way of giving either mystic or generator haste. Unless you generator in to generator.
2 Mystics = 2 mana, played on turns one and two. Generator servant is two mana, played on turn two. Play three lands and you have 7 available mana turn 3, and it must be at least one red and one green, given what you cast already.
Turn 1 forest, mystic. Turn 2 mountain, servant, mystic. Turn 3 land, atarka.