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I had the idea for this deck after i realized how damn important cards in hand are in standard these days (I know, huh) - even losing 1-2 cards can give you an immense advantage. So, this is my test to see how well a deck based solely on discard can do. The mana base is obviously mediocre without spending $100, but without pain lands only Bloodstained Mire would upgrade it. This deck is supposed to be largely immune to Battle for Zendikar rotation, which is a bonus as well.
Ideally you want to drop a turn 1 Myth and follow up with hand stripping and choice discard, taking away their cheapest cards first. Maintaining control of the board with removal will allow your Zurgos and Kolaghan to hit unimpeded, and your discard should have stripped most of their answers. That being said, the deck has enough damage that even if everything gets removed after you play it, it will kill if it all hits once. Having Stance as backup protection for Kolaghan or Zurgo is also a plus.
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This deck is something. . . . I really do have no idea if you would be able to live though the aggro decks coming out of kans. BUT the deck itself has plans and it has ways to interact with everything you need to interact with.....myth realised does seem like a usable replacement for the manifest card.... I hope play-testing goes well for you!
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I honestly don't expect it to do very well, especially with Drown and Anger rotating out. However, it CAN run the new pyroclasm, End Hostilities, and Crux, and with the early disruption it should be able to survive against even an aggro deck until T5. That being said, especially with Rabblemaster rotating out, I think that gives the deck an easier time. Until then, I could likely put in black cat to chump/trade, and random discard is miles better than chosen discard.
Note to Self: Main - Outpost Siege, Murderous Cut? Side - Dead Drop, Citadel Siege, Ram? Transform - Kolaghan 2=>3,4, Thunderbreak Regent 0=> 2,3 for Orator?