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You'll want either a turn two Gatecreeper Vine (searching for a Black Guildgate), or a Fog Bank. Turns three and four are just for playing more Defenders (hopefully an Axebane Guardian, but any work). Turn five priorities: Jace, then Urban Evolution, then more Defenders. Once you've got a fair number of Defenders, you can start using the Doorkeeper's ability, or, if you have it, Mind Grind with the Axebane Guardian's ability to make them mill a lot. You have ten chances to get a Black source for Mind Grind (two Guildgates, four Gatecreeper Vines, and four Axebane Guardians), so you should easily be able to get one.Sideboard: One-Eyed Scarecrow helps a lot against fliers, especially Lingering Souls. Ludevic's Test Subject is useful if they have a Witchbane Orb - take out the Sands. Haunted Guardian is useful if they have one or two toughness creatures, and Crypt Incursion works in a pinch for life, and can win it for you against Reanimator.
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