THE ULTIMATE CHALLENGE!!!!!!!!

by julian123 on 02 February 2014

Main Deck (60 cards)

Sideboard (15 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I am trying to make and get people to think about a deck where you play so many spells that make your opponent not be able to play things, like "name a card. Your opponents can't cast that card." And some cards like cyclonic rift. Please tell me your ideas! Those who respond will get me to look at their decks and I will leave comments! I will only do this if you are helpful, not "Hi, Now you have to look at my deck." Above are the three catagories of cards that you name cards and bad things happen to them. Please tell me of more! Please keep them modern legal! :)

Deck Tags

  • Challenge
  • Can You Do it?

Deck at a Glance

Social Stats

34
Likes

This deck has been viewed 4,776 times.

Mana Curve

Mana Symbol Occurrence

3020000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for THE ULTIMATE CHALLENGE!!!!!!!!

What about Nevermore? It's a nice white enchantment.
I think there can be another category such as Silence and Render Silent.
All of these cards are really nice for a control deck.
Some hard counters could be nice as well.
Oh, Telepathy is also really nice, because you can see your opponents hand. I hope this helped!

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Posted 02 February 2014 at 03:56

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Oh yes! Thanks For the catagory and I forgot telepathy.:)

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Posted 02 February 2014 at 04:08

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maybe sadistic sacrement if you want to make people RAGE
but if you arent playing black then maybe nevermore

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Posted 02 February 2014 at 21:25

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Boomerang. counterspell. sphinx ambassador. tunnel vision.voidstone gargoyle. all these would be great for the deck

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Posted 02 February 2014 at 04:34

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Thanks! The thing with sphynx ambassator is it costs alot but a few would do well. Thanks for the others. :)

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Posted 02 February 2014 at 04:42

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Unsummon as well to recycle your creatures that have the name a card it can't be played.

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Posted 02 February 2014 at 04:47

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If I do that and name a different card can neither of them be played? :)

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Posted 02 February 2014 at 04:54

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It would let the first but you could name a bigger threat after playing it again thou they would likely discard the first so you could lock something else

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Posted 02 February 2014 at 05:25

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The ability would stop when you bounce the card to replay it

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Posted 02 February 2014 at 05:27

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Okay. I put in echoing truth mainly for getting two things at once but if I find a larger threat I can bounce it. Thanks :)

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Posted 02 February 2014 at 05:39

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Yeah id also use isochron scepter so you can do it more plus it works with boomerang as well to stop planeswalkers from using their ultimate.

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Posted 02 February 2014 at 05:43

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Also iona shield of emaria to lock an entire color down

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Posted 02 February 2014 at 05:43

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please tell me of something cheaper than bribery because I'm trying to keep this deck lower costing. :)

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Posted 02 February 2014 at 06:08

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That does the same thing?

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Posted 02 February 2014 at 06:11

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Unfortunately there's only bribery that does that specific ability.

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Posted 02 February 2014 at 06:20

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Soul Foundry?

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Posted 06 February 2014 at 04:31

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Another way to go about it is always to use slaughter games, memoricide, surgical extraction. those are harder to pull off in some cases, but much more permanent than can't be cast permanents.

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Posted 02 February 2014 at 05:47

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Thanks guys! please tell me if you like this. :)

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Posted 02 February 2014 at 06:04

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It's expensive so it's most likely a drop but Dismiss into Dream... not really a name a card but I've used in the past to twist up aura and heroic decks.

Other then that... Conundrum Sphinx, Council of Absolute, Counterbore, Dichotomancy, Grimoire Thief, Isperia the Inscrutable, and Mimeofacture. Some of those are expensive as well but in the right deck they can work wonders.

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Posted 02 February 2014 at 06:06

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Council of the absolute is good, but you should add in extract, as it lets you remove a card in an opponents library from the game, and also get to search through their library, letting you know exactly what to say when you play a non-cast card. It's also only 1 mana.

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Posted 02 February 2014 at 06:44

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Thanks so much but I am trying to keep this modern legal so extrtact would not work I'll try to put something simmalur. :)

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Posted 02 February 2014 at 14:00

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In that case, surgical extraction. When they start discarding, get the same effect for 2 life.

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Posted 02 February 2014 at 20:07

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Also, there's a hilarious combo with Conjurers closet and meddling Mage, if you can fit it in.

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Posted 02 February 2014 at 20:54

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Deputy of Acquittals, Clone, Grand Arbiter Augustin IV, Leyline of Anticipation, Replenish, Jace, Architect of Thought, Dichotomancy, Restoration Angel, Cloudshift and Deadeye Navigator are some ideas.

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Posted 02 February 2014 at 09:09

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If I had leyline down could I in respose to their spell name hat card with nevermore or others? :)

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Posted 02 February 2014 at 14:12

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That was my theory on the matter. I'm not 100% sure though.

EDIT - I read the other comments, and apparently I was wrong.

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Posted 02 February 2014 at 19:25

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I did also. Sorry. :)

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Posted 02 February 2014 at 21:02

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Y U NO CURSE OF EXHAUSTION?!

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Posted 02 February 2014 at 10:07

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How would it heip me? :)

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Posted 02 February 2014 at 14:13

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Search for a deck called "your parents deck" it's basically the same so you can get some ideas from there.

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Posted 02 February 2014 at 10:29

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I can't find it. Would you tell me where to get it? Also if I have leyline of anticipation down, can I play meddling mage or nevermore in response to them bolting my gargoyle and will it stop their spell? :)

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Posted 02 February 2014 at 15:48

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I would think it would because of the stack

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Posted 02 February 2014 at 17:51

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Okay then I will have to add those. Thanks I've been waiting for a reply very much. :)

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Posted 02 February 2014 at 17:56

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Also might consider surgical extraction as well.

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Posted 02 February 2014 at 18:01

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w190487 has deleted this comment.

Posted 02 February 2014 at 18:11

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Okay thats what I was thinking. Nevermind but thanks for the comment. :)

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Posted 02 February 2014 at 18:30

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http://www.mtgvault.com/rosverde/decks/your-parents-deck/

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Posted 03 February 2014 at 14:44

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Who votes for jester's cap?

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Posted 02 February 2014 at 14:20

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It is nice, kinda pricey mana wise, but I like it.

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Posted 02 February 2014 at 19:26

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curse of exhaustion maybe? would be good for slowing the opponent down. failing that, imposing sovereign to stop haste or maybe blind obedience would be better...

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Posted 02 February 2014 at 16:36

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Thanks I've been thinking "should I put blind obedience in or not?" So now that you said yes I will. What should I take out? I don't think the curse will be very usefull because already they can't play very much. thanks! :)

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Posted 02 February 2014 at 16:48

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Id personally suggest the copy enchantment and a single pithing needle would be a good swap tbh. I love your deck, would be a pain in the ass to play against though haha

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Posted 04 February 2014 at 00:21

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AWESOME!!!!!!!!!!

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Posted 02 February 2014 at 17:57

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w190487 has deleted this comment.

Posted 02 February 2014 at 18:15

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I've added it then removed it over and over. I'll test it out. :)

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Posted 02 February 2014 at 20:41

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Here is the only thing I want from people suggesting things: Tell me what to take out for it. Sorry I'm just having trouble deciding. :)

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Posted 02 February 2014 at 20:48

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I made a similar deck a while back. It works really well http://www.mtgvault.com/1111222334/decks/unavoidable-void/

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Posted 02 February 2014 at 22:10

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Great deck! I would put in an elite arcanist. Easily a game winner with silence or render silent. :) Much like isochron scepter. And what about detention sphere?

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Posted 02 February 2014 at 22:25

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Good idea! Thanks. Please tell me what to take out for the detention spheres. :)

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Posted 03 February 2014 at 02:37

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I'm thinking pithing needle or runed halo could be moved down to your sideboard to replace surgical extraction, but I've never ran a deck like this before. Sorry. :P

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Posted 03 February 2014 at 04:29

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Judge's familiar would do you well. Eliminate the larger sorcery spells your opponents play.

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Posted 02 February 2014 at 23:10

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Yes I was thinking about it. What should I take out?

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Posted 02 February 2014 at 23:59

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I'd say silent arbitor, if done right they shouldn't have any attacking creatures because you cancelled them all.

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Posted 03 February 2014 at 02:08

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I would try to add some surgical extraction e.g. Counterbore and Quash
As to what to take out is a very difficult choice....
I think playtesting is the only real way you can decide what to add/remove

Happy playing!

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Posted 02 February 2014 at 23:37

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s0rinmark0v has deleted this comment.

Posted 02 February 2014 at 23:37

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instead of Runed Halo, why don't you use Leyline Sanctity? you don't have to be targeted at all.
Or you just wanna keep your theme--naming a card? :P

add Mimeofacture, so you can search your opponent's library to see what their treats are, and you can name them ahead before it's even in their hands.

Also add Angelic Arbiter to make them more angry :D

You have silent Arbiter, why don't you add those with exalted to buff up your solo army?

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Posted 03 February 2014 at 01:57

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The thing with runed halo is it's like a detention sphere for two. You choose a creature's name and it can't damage you. I have jester's cap for mimeofacture. Do you think I should take out a kraken for an angelic arbiter? :)

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Posted 03 February 2014 at 02:41

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and check out my new 1-turn-kill deck :D
http://www.mtgvault.com/kuness/decks/fun-deck-1turnkill-ggwp/

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Posted 04 February 2014 at 01:00

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If budget isn't a problem Iona would be a killer in this a solid angel to prevent spells and a good beater

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Posted 03 February 2014 at 02:22

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She is but she costs 9. Thanks for the comments guys! :)

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Posted 03 February 2014 at 02:42

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No prob you wouldn't happen to have any ideas for a mono blue jace deck?

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Posted 03 February 2014 at 02:45

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I got some is it up?

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Posted 03 February 2014 at 02:59

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No I'm about to post it

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Posted 03 February 2014 at 16:35

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Two words detention sphere

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Posted 03 February 2014 at 04:23

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Okay I've been trying to find something to take out for it. Please help me. :)

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Posted 03 February 2014 at 04:36

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Echoing truth maybe?

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Posted 03 February 2014 at 05:43

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hmm u know if u were to take out telepathy and echoing truth u could use gitaxian probe instead at a 4 set. at least u could still peak at their hand at will and gain some card advantage. by dropping the isochron scepter, 1 halo and copy enchantment u could then have room for 2 detention spheres. personally i would let go of deep sea, i know y he is there, but lets be real, u make room for 2 more mana and ur opp is more than likely going to rage quite when they go against this lol.

hope some of that helps ya out, and this is just brutally crazy. i would despise anyone who would use this against me..

http://cardgametalk.blogspot.com/

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Posted 03 February 2014 at 06:01

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Thanks! The reason I added deep-sea is I Have no other win-cons. Please tell me of some. :)

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Posted 03 February 2014 at 23:59

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I really like telepathy because as they draw stuff I can name it. I'll test it and if it goes well with probe I'll switch them. :)

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Posted 04 February 2014 at 00:06

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yah like i said, i can see y he is in the deck, its a giant stick to bash ur opp with. idk i kinda like the idea of being a total control shut down like deck. im not sure u need anymore of a win con than that. telepathy is great idk bout having more than one or 2 in the deck though.

http://cardgametalk.blogspot.com/

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Posted 04 February 2014 at 05:56

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You could go with lock down type manouvers with things like
Prison term - enchanted creature can't attack or block, you can switch this to a bigger creature if the cast one
Dissipation field - whenever a creature hits you, bounce it to hand so you can counter it or something later
Witchbane orb - gives you hexproof, always good against burn and mill decks

if you could, could you give my deck a look
http://www.mtgvault.com/sharpraptor/decks/like-a-bug-3/

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Posted 03 February 2014 at 11:17

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Thanks! I'll SB some of those. :)

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Posted 03 February 2014 at 23:57

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What I just threw together;
http://www.mtgvault.com/dharr16/decks/dont-blink/

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Posted 03 February 2014 at 19:52

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You could always add in Psychic Surgery if you can find room and get your creatures through. Then you can see what they will draw next and hopefully get a counter up for that. Thada Adel, Acquisitor could also be another card you might add for sideboard if they are playing heavy artifact or have some nasty artifacts you just want to get rid of.

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Posted 03 February 2014 at 20:04

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Oh thanks! I'll definately put that in the SB. :)

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Posted 03 February 2014 at 23:55

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I like this, but it feels like it would rely on your knowledge of the opponents deck, but I suppose a lot of that comes from what you see on the field as well. I like the telepathy, makes sure you know whats what! Have you thought about including the panoptic mirror (Imprint - {X}, {T}: You may remove an instant or sorcery card with converted mana cost X in your hand from the game. (That card is imprinted on this artifact.) At the beginning of your upkeep, you may copy an imprinted instant or sorcery card and play the copy without paying its mana cost.)? Although I guess you only have instants in your deck, and they are mostly counters, so maybe not... Either way, good work, I like it!

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Posted 04 February 2014 at 05:59

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Hi! I really dig the deck so I wanted to give some input. I am a Legacy player so I don't know a lot about modern, would have a ton of suggestions otherwise. Still I am going to throw out a few ideas for you to consider.

I would recommend another win condition. You are not going to be able to swing with a lot of your creatures because you are depending on their abilities to control your opponent. I like the returning cards to their hand sub theme with the control of keeping cards in their hand so I would love to play a card that punishes them for having a lot of cards in their hand or for discarding. The only non black card I could think of that is modern legal was Skullcage, but it isn't exactly what I wanted. I would still most likely work and provide you with a repeat damage source. Maybe you will figure out a better card.

Luminarch Ascension could make a nice win condition.

This deck reminds me of the old legacy deck called Eskimo or The Mighty Quinn. It used a Isochron Scepter with silence, damage prevention and counter spells to shut the opponent down. If you pushed that concept you could put in more of those or Elite Arcanist and ran some of moderns hard hitting spells it may make this deck have more power. Think cards like Remand, Path to Exile, or Mana Leak in addition to silence and echoing truth. Vapor Snag is kinda nice since it also deals damage. Also flexible cards like Dawn charm can be great.

Eskimo also used a mana ramp with Scrying Sheets and snow covered lands. You may consider the same.

Not a fan of Jester's Cap and Copy Enchantment.

Other control cards to think about are Grand Abolisher, Ghostly Prison, Aven Mindcensor and Vendilion Clique.

Have fun and good luck with the deck!

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Posted 04 February 2014 at 07:01

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Thanks! I've been working on a win condition. The point of jester's cap is to look at their deck and if they have any cards they're only running one of, I can get those out. Thanks for the comment. :)

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Posted 04 February 2014 at 22:06

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Ensnaring Bridge = 3 colorless artifact. Creatures with power greater than the number of cards you have in hand cant attack. So... if you only have 1-2 cards. only Power of 1 creatures can attack. it is modern Also!@ "Temporal Adept" a three cost creature. with a three cost ability and tap "return targert permenant" so every turn you can do this its modern. and it can be lands that are returned as well.

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Posted 05 February 2014 at 00:19

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Oh! Good idea. Please ell me what I should take out. :)

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Posted 05 February 2014 at 00:27

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Voidstone Gargoyle x2 . This card will be very unused for its 5 mana cost. and its ability isnt that great. Having constant creatures is good so id throw the temporal adept in its place. And maybe get rid of the "Phyrexian Revoker" for the ensaring bridge. Just even one of these can change the entire game. lol. YOu could always save up your 4 cards to play those attacking angles when your ready.

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Posted 05 February 2014 at 01:11

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also check out my planeswalker deck. tell me what you think. "blight is the only card here making it not modern" so if you have any voice in replacing that card let me know. http://www.mtgvault.com/mmmjkx2/decks/walk-the-plane/

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Posted 05 February 2014 at 01:18

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Have you considered Sphere of Safety? It could make it hard for them to even do something as simple as attack. :P

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Posted 05 February 2014 at 12:26

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oh good idea! thanks!

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Posted 05 February 2014 at 13:35

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Don't forget Slaughter Games. That won many game 2's for me

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Posted 05 February 2014 at 20:50

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It's RB though. Thanks for the comment! :)

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Posted 05 February 2014 at 21:12

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Use fetch lands. Splash in:

1 Steam vents
1 Watery Grave
1 Sacred Foundry
1 Godless Shrine

Slaughter games is super worth it

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Posted 06 February 2014 at 14:48

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what about splashing black in a dual land and then adding lobotomy

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Posted 06 February 2014 at 01:33

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I was thinking about that... do you think I should? :)

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Posted 06 February 2014 at 02:29

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um found a new card in my magic studying. defeinatly need to check this one. "Chalice of the Void" it cost (X) (X) and says "Whenever a player plays a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell."

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Posted 06 February 2014 at 02:37

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Wait how would that help me? I'm not quite sure. :)

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Posted 06 February 2014 at 02:46

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instead of the name a card. it would prevent all (2) mana cost cards or (3) mana cost cards depending on what you spent on it. because they would automatically be countered. (Permenatly) unless they like exiled your card or what have you. one of my decks runs on 1-2 mana only. so two of these cards would ruin the entire deck. lol. Whereas your name a card would take several because i have a varied amount of things in my deck.

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Posted 06 February 2014 at 02:56

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But what about my stuff? I think your right though, Thanks!

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Posted 06 February 2014 at 03:40

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it would affect your stuff. but when they get rid of this card. you can play your 2-3 mana cards as well that you had been saving.

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Posted 06 February 2014 at 03:42

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Oh, now I get it! Tanks so much! :)

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Posted 06 February 2014 at 03:43

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I've been wanting to know if I made an EDH deck like this would it work:
Commander maralen of the mornsong
1 Adnaesum
1 Darksteel ingot
1 death wish
1 diabolic edict
and 1 laboratory maniac on the side.
Then After a few turns I play maralen. Next I get the darksteel ingot and play it. Then i get adnaesum and keep it in my hand. Then next turn I get death wish play it and get maniac and play that. Then finally I get diabolic edict and play it on myself sacrificing maralen then playing adneasum. Next turn win. I don't know if this woks because does the ingot now produce colorless? And can I get the laboratory maniac because it's blue? Please answer. :)

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Posted 06 February 2014 at 03:57

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You can only produce the colors in your commanders cmc. Even if ingot says any color, it'll only be black and maybe colorless, not sure on that part.

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Posted 06 February 2014 at 05:05

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Okay, that's what I thought. Thanks!

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Posted 06 February 2014 at 05:15

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Now if there was something that could pull it from outside the game and put it on the field, I believe that would work.

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Posted 06 February 2014 at 05:25

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Dharr16 you are correct about the ingot only producing black or colorless. also the cards can only be the colors of your commander and this site
http://mtgcommander.net/rules.php
has the banned list and the exact rulings for edh. Read the banned list carefully as it states an interesting thing about the list itself.

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Posted 06 February 2014 at 05:29

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Not sure if anyone has mentioned Iona yet. Blocking a whole color can be absolutely game ending in many cases especially against a mono colored deck.

Also bot sure about the one tender silent. One ofs tend to cause. More trouble than they are worth unless they are abomb card. A single counter spell would be better if it could fit into ischron scepter .

And as per your offer to look at a deck of ours. If you would t mind my latest reincarnation of naya humans could use some love. It's the top of the list on my page

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Posted 06 February 2014 at 15:17

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I will reiterate what the guy above me said. Iona, although high cmc,extremely brutal once its in play. Stony Silence can lock down artifacts in play. blazing archon to prevent attacking. And Witchbane orb to give yourself hexproof. Privileged position will give everything you control hexproof. Players will still be able to play spells, but unless they have a very special deck, they will be completely locked down.

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Posted 06 February 2014 at 19:11

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w190487 has deleted this comment.

Posted 06 February 2014 at 19:41

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Thanks Guys! I'll put iona in, but what should I tale out?

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Posted 06 February 2014 at 22:05

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Beware of putting too many singles of cards in. You will water the whole deck down and it will be inconsistent. Some game your deck will work pretty well and many others you will simply never get going fully. Pick the best of the cards that have what you are looking for and maximize them so that you will actually get them consistently most games.

I liked it better when you where playing Phyrexian Revoker. Pithing needle effect that can also swing for damage sounds good to me.

Either go Isochron Scepter and more spells or just cut Isochron Scepter. Your current build will leave you with one or the other mostly instead of both at the same time when you need it.

If you are controlling the game well enough to play an Iona then you have basically won a long time ago. Iona is amazing but no one plays her unless you have a way to cheat her into play. If you are looking for something similar maybe look at Linvala, Keeper of Silence or something more reasonable.

Chalice of the Void is a great control card but it isnt right in this kind of build. In this deck it will actually hurt you some of the time. Chalice is meant in a deck that runs all cards above a 1 or 2 mana curve. Its often played in Trinisphere decks. Also its a card you want to play on the 1st few turns for it to be its best and running 2 just wont work out most games.

I like the ensnaring bridge effect for cards like Luminarch Ascension but I think it maybe better to play either ghostly prison or propaganda instead. Sure, they may get the mana to actually attack a few times but you want to be able to attack with your angel tokens so you can win the game.

Again good luck with the deck, its has a great concept and I would love to see how frustrated your opponents will be playing against it.

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Posted 07 February 2014 at 03:14

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Thanks so much! Most of the things you said were what I was thinking, Like ghostly prison and no iona. I'll change some stuff right now! And what about brimaz, order of the stars, perimeter captain, or fatespinner for a finisher. :)

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Posted 07 February 2014 at 03:29

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Like two fatespinner and a brimaz? :)

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Posted 07 February 2014 at 04:09

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I mostly like what you have going now and I think you have enough win conditions with the angle enchantments. I do like fatespinner in here though. I dont think brimaz really fits. This is a control deck that is going to win by preventing your opponent from playing anything until you can start pumping out angle tokens later in the game.
Perimeter Captain doesnt seem to fit well either.

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Posted 13 February 2014 at 17:01

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What I'm trying to do is get stuff for early combat before I've named almost everything in their deck. Would you tell me of some? :)

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Posted 13 February 2014 at 22:31

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Is this or White Knight's Delight better? :)

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Posted 07 February 2014 at 04:18

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I did not read every comment.
cool theme, friend of mine played also a deck like this, with medling mage and constantly returning him to his hand adn recasting him. We did not now if he leaves the game u can play that card again! I hated that deck.

for suggestions (u already and al rest probly to named all: "name a card , cant play" : cards) so i suggest some other cards. (this is getting longest comment ever)
propaganda is also cheap good control card.
Since u will be casting allot of enchantments : Sigil of the empty Throne
In the eye of chaos: since u almost dont use any instants or interupts (maybe sideboard)
Greater auramancy: to protect ur investment

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Posted 07 February 2014 at 19:38

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You can play it again, so he could only choose a different card to play. Should I switch privelaged position for the greater auramancy? :)

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Posted 08 February 2014 at 03:00

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This deck would make my buddies punch me in the junk lol

I saw a lot of council of the absolute suggestions, seems good. Also hand destruction like surgical extraction and slaughter games. Outside the comments I cant think of much more, but you're gonna have people hate you with this deck lol

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Posted 07 February 2014 at 20:02

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Thanks! do you think I should SB council? For decks that have detention sphere and phyrexian reoker and others? thanks! :)

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Posted 08 February 2014 at 04:34

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I made two new decks today. you should check them out. I wish there was a way to just send messages to your friends. haha! :)

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Posted 08 February 2014 at 19:29

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Me and you both :D

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Posted 13 February 2014 at 04:39

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I think Strionic Resonator would be good in this deck.

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Posted 13 February 2014 at 04:37

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So meddling mage and all that has to stay on the field.

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Posted 13 February 2014 at 23:17

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Erebos, God of the Dead: Your opponents can’t gain life.
Grand Abolisher: During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures or enchantments.
Ionia, Shield of Emeria: As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color.
Kulrath Knight: Creatures your opponents control with counters on them can't attack or block.
Malignus: Damage that would be dealt by Malignus can't be prevented.
Strangehold: Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.
Ward of Bones: Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands.

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Posted 07 April 2014 at 04:59

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I think I'll go with the grand abolishers and the ward of bones. :)

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Posted 08 April 2014 at 00:54

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Yeah, I use Ward of Bones in my creaturelss Curses deck.

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Posted 08 April 2014 at 05:26

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Isochron Scepter with Silence.

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Posted 07 April 2014 at 05:41

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i tried but it didn't fit the deck. :)

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Posted 08 April 2014 at 00:54

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omg play more luminarch ascension!!!(:

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Posted 09 April 2014 at 00:41

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council of the absolue and or grand arbor augustin. from dragon' s maze and modern masters. not sure if modern masters is modern legal?

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Posted 24 July 2014 at 08:09

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sphere of safety?

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Posted 10 August 2014 at 20:41

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I tested it, but I don't think It Can help enough. :)

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Posted 10 August 2014 at 21:15

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