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If you like eggs, storm and infinite combos, then you may have an interest in this deck.With the deck, you get a grinding station in play with a locket of yesterdays and begin casting artifacts and milling yourself by sacrificing chromatic stars and terrarions. The way the deck wins on turn 1 is darksteel Citadel with locket of yesterdays and plays 2 mox opals making 2 mana then playing grinding station and sacrifice the leftover mox opal milling two myr retrievers and then playing one from the hand and milling them. Elsewhere flask is a little worst because it costs 2 and gives no advantage over the stsr or terrarion. Ichor Wellspring draws 2 cards making it a good card to use. Manamorphose can generate mana with a locket in play and one in your graveyard. Riddlesmith is very good to have to cycle extra lands drawn during this process, but is a way to give the removal spells in your opponent's hand a use. How you actually win is by doing all these things over and over until you come to a position with either a grinding station and a locket in play, two or more myr retrievers in your graveyard and one in your hand, or two lockets in play and two myr. The myr in your hand will cost 0 because of the locket and when you play it you can use the grinding station to mill the opponent for 3, and get another myr from your graveyard to your hand. You now have the exact same position but your opponent has 3 fewer cards left in their library. Do this until your opponent has none. Comments and deck or sideboard suggestions are warmly excepted as there is still construction going on (especially on the sideboard, and the cards in it have not been tested and may be removed if better cards are available). Also, take note that you can not play the Mox Opals or some of the lands and the deck will cost under $50. Academy ruins is a close contestant for the side board against control decks because it will be extremely hard to beat. Thank you!
I have not even been playing this deck for a month, so their are things that I still have not discovered or learned to do very well, but in the time that I have played it I have learned that you should not keep a hand without a locket, a station or an ancient stirrings. Riddlesmith can be an exception if you know the opposing deck has little removal, but do not be tempted by a hand with 2 lands and a few card draw spells, and don't be too afraid to mulligan, I have won on turn 3 on a mulligan to 5. Other things to consider: Ancient grudge can mess up the combo if you slowly mill them, so watch out for open green mana. Also, leyline of sanctity can not be won through, but, if you have one ray of revelation in your deck you can mill yourself first then flash it back and then kill them. A problem card is Emrakul, but if you board in a bridge from below you can mill yourself until it's in your graveyard, then mill the opponent getting a zombie through each cycle until you have arbitrary numbers of zombies, and no sensible opponent would have board wipes still in their deck.
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Also, I am trying to decide between grafdigger's cage and defense grid in the side board, because if the deck mills the opponent into ancient grudge, there is a problem but the cage stops that, and the grid normally stops it. The question is how good is either one otherwise. :)
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