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Basic goal here is casting lord creatures that build each other. The lands are non- island so you can use choke/sea's claim/spreading seas to disable your opponents land base as well as enable your islandwalk ability.
Hope for turn 1 vial. Play your curse catcher and silvergills then start the lords off. That is if you want to go more aggro. If you want to play control you can roll the other side of the deck and go choke, spreading seas and sea claim early on to attack the opponents land base. If you want to do this more on a budget just cut the mutavault and the caverns, they are nice but not absolute nessesary to the deck.
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NOTE: Set by owner when deck was made.
Not standard legal.Not modern legal.In legacy/vintage you will feed some Force of Will and non-basic land hate
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Why is not Modern Legal? I just realized I had set the format wrong above, sorry about that.
Sorry, I thought Choke is from Tempest only so it is modern legal
No worries! Thanks for checking out the deck. I always appreciate any suggestions to improve it