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Centered around pummeler. This deck tries to get out and swing early and hard while it still has energy to burn. It needs to pull off a big swing with a pummeler to really finish off an opponent. I do find it can struggle mid game and run out of gas.
Typical lead out with attune with aether, servant or voltaic brawler. Get out chimera so trample is covered and potentially remove some chump blockers and get in a few licks potentially 6-8 damage in the first 3 turns. I'd like to add the deserts that do enter the battke field damage. At this point you pummeled and blossoming defense, highspire to swing for the finish
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NOTE: Set by owner when deck was made.