Drain n' Gain

by jukeboxhero00 on 20 June 2016

Main Deck (60 cards)

Sideboard (7 cards)

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Deck Description

This is a modified build I'm doing for a friend that attempts to convert life gain into damage then back into more life gain.

How to Play

Tge basic idea here is to get some lifelink going and double it with rhox faitmender early on eventually getting the sanguine bind /exquisite blood combo in play. When a large amount of life has amassed you can use it as a weapon by casting hatred on one of your lifelink creatures. Due to the rule on infinite loops I added sundial if the infinite so that you can end the loop once your opponent has zero life.

Deck Tags

  • white/black
  • Lifelink
  • double lifegain
  • Sorin

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

2103400

Deck Format


Vintage

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Drain n' Gain

So far tge deck is doing ok. My friend played her first few games with it and it seems like it comes out pretty smooth and gets its effects on early. It needs a little tweaking to get the mana curve just right.

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Posted 24 June 2016 at 07:05

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Seems like Howling Mine isn't that great in this build to me. It helps your opponent greatly without any downfall, I really wouldn't play it out side of a Black Vise Punish for drawing deck. The main thing you're missing is removal. 4x Swords to Plowshares will go a long way. I'd cut the two Mines -1 Sanguine Bond and -1 Hatred. Mainly since they're mana costly and win more cards while never needing more then one of. Vindicate could be another card to strongly consider.
By the way you don't need Sundial to end the Blood Bond combo. Your opponent having Zero life will end the game/loop. The only reason you would need Sundial to end the loop is if your opponent had something like Platinum Angel in play that would prevent him/her from Loosing the game.

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Posted 01 July 2016 at 16:45

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Thanks for the advice. I was told by another player in my group that since the bloodbond combo created an infinite loop that it technically ended the game in a draw. He referenced rule 104.4b If a game thats not using the limited range of influence option (including a two-player game) somehow enters a loop of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action dont result in a draw.
Swords is good in almost any deck, I think I had considered throwing it in to swords my own creature just to kick off the bloodbond loop. I will look at some of the others you mentioned- thanks!

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Posted 02 July 2016 at 10:50

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Your friend is correct about infinite loops regarding something like infinite tokens entering the battlefield or gaining life infinitely. However when it comes to loosing life, once any player has 0 life that ends the loop since you can not have less then 0 life unless a card in play states otherwise. Feel free to ask a judge at http://chat.magicjudges.org/mtgrules/
It's where I ask all may tricky questions.

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Posted 02 July 2016 at 12:19

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