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Your friends will probably hate you, but not as bad as if you run straight counter decks ?? The combos in this deck are fun to loose to! Ideally you let your opponent get some lands out using will o's to hold their attacks at bay. Get living plane off and dingus egg out early, then tutor for defense ofvthe heart. Once you get your creatures ( OB nix) then cast bile blight . If that doesn't kill them off just keep trucking. Scouting trek, clear the land, and crucible can get you some land if needed and fertalid can be used to force your opponent to search their library and activate Ob- nix 10 damage ability.
The basic idea is to turn all your opponents lands into creatures making them vulnerable to spells like screams from within and bile blight. This deck uses 100% non basic lands so (aside from the Bayous) it's lands are not vulnerable to the effects of the cards. Say you get out Living Plane then cast Bile Blight for the name "forest"- all their lands die. If Ob Nixilis or dingus egg are in play this can be pretty vicious .
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NOTE: Set by owner when deck was made.
* Check out:- Veteran Explorer : Extra lands for both AND a shuffle! It's a may effect, but if he doesn't take it, you are two lands ahead.- Natural Balance : BOOM!- Psychogenic Probe (careful, its symmetrical)- Ghost Quarter* I am still puzzled about the Snow-Covered Lands. Did you run something like Whiteout originally?* Why THIS deck runs no Strip Mine is beyond me ...
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Haha- you do like strip mines don't you ?? So the thought with the snow covered lands is this. You run living plane and turn all lands into creatures then you run bike blight and give all creatures of that name (I.e. Forest) -3/-3 so all your opponents forests die. In this scenario the only lands I would loose would be my bayou. "Snow covered forest " is not "forest." So the effect doesn't hit it. When all there lands doe they take damage from dingus egg.
Ah, I sensed I missed something. Nice thinking!About Strip Mine: It is so pwerful and essential that every deck that could run it but doesn't is automatically weaker. Look how expensive Wasteland has become, which is an uncommon and strictly inferior to Strip Mine! See, playing a land isn't a spell, so it can't be countered. In fact the opponent cannot even react to you playing a land! You play it and still have priority. Which means you will always be able to use it right away. The opponent can react to THAT but short of very few specialized spells like Voidslime and Stifle there isn't much he could do. So, we have land destruction card that costs you no mana and can hardly be countered. All it costs you is a landdrop. But the thing that makes Strip Mine so powerful is the fact that it can also be used to produce colorless mana, so when you don't need a LD effect, you can just play it for mana. And that means, if you run Strip Mine (the single one that is allowed - yes, it's restricted, which should be an indicator for it's powerlevel!) instead of another land you will virtually have no drawback. The only case where it is a disadvantage: When you desperately need coloured mana.However, this is where Strip Mine shines - see, obviously, Strip Mine's main benefit is that you have a solution to things like Tolarian Academy, Cabal Coffers, Gaea's Cradle, Bazaar of Baghdad, man-lands, Karakas, Volrath's Stronghold and all the other nasty non-basics. But one of the other uses is to cut off the opponent from a colour. He plays blue-green and has 3 blue but only one green mana out? Strip that green one and all his green cards are dead until he can replace it!Other secondary uses include punishing mana screws to the point where he will give up, stripping away counterspell mana he counted on and keeping the opponent below a certain threshold of total mana (if you know his deck plays a certain combo or bomb that costs X mana, then don't let him get to X mana. Strip Mine is a staple in every format that allows it, which is just Vintage these days.
It's definitely a great card, I have 1 and have rotated it in and out of my decks periodically. I problem I've found I get myself into at times putting decks together is that I try to make them do too much. i.e. I want counter, I want card draw, I want graveyard manipulators, etc.., and then the deck just gets mired down and looses focus on the original combos were meant to do. I stripped my blue black down to what the deck list shows right now and ran it tonight and did pretty well. I ran into a mono black vamp deck that got me, but it was a good game. Anytime I loose a game I tend to want to make adjustments but have to resist the temptation sometimes. I will probably pick up a few more strip mines and toss them in, I just find if I get the deck much over 65 cards it just gets bogged down and I don't usually much much extra mana over 1/3 so to a degree I do rely on getting my colored mana.
That's another thing about deckbuilding, though:Any deck other than aggro should run a few more lands(mana sources) than it theoretically needs to support his mana curve. The trick is to add cards like Strip Mine. This way, you prevent getting mana screwed because you run a bit more than necessary. That usually means you now risk getting mana flooded, however, if that's the case you can make use of the special powers of cards like Strip Mine and you'll still be "on curve". Vice versa, running Strip Mine is wonderful against any opponent like you that sticks to the roughly 1/3 mana source rule of thumb. So if you see someone missing his 4th landdrop then it's a smart move to Strip him one of his three lands. Chances are he won't recover any time soon. Whereas when he has a 4th landdrop and non of them are special lands, you would most likely not use your Strip Mine at all. See the difference?For years I calcualted my mana base like you did. But, especially in multiplayer, that's why any random resource denial was flung my may. Someone has a Shattering Pulse in hand but no valuable targets? Hit Mark's mana artifact, he'll be screwed! After a while I was know as "the guy that frequently uses his Demonic Tutor to get a Sol Ring" because of that. I upped the mana source count slightly (making use of special lands and other techniques to prevent mana flood) and since then I can use Demonic T to get the nasties instead of the essentials :)But yes, of course, deck space is crucial and creative minds will find more synergetic cards to add than there is space. And this effect only worsens with each new edition that expands the card pool :P
I made some adjustments to the main deck to decrease the estimated price hoping to not put people off; just tossed the more expensive cards into the sideboard .
The deck is doing fairly well, I need to pick up some more living plane so that it draws out better. I removed clear the land and added in more fertalid because the fertalid /Ob-nix combo seems to be winning more games than tge egg /living plane /bile blight is. I can say this, the deck rains hell on tokens with massacre wurm and screams from within .