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Kill your opponent with Vraska's assassins.
Wait for Vraska then protect her and let her make her three assassins, then protect them as well and attack withour being blocked. This deck has a lot of mana ramp to speed up the game and a lot of counterspells to protect what you need. Any feedback would be great !
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The deck's consistency could be drastically improved if you cut it down to cloes to 60 cards. I'd definitely remove the sleeps, since there's other alternative ways to get your assassins through for the kill. I'm also not sure what all the Nightshade Peddlers are accomplishing here, as all your creatures aren't ones you'd want to fight with much. As for any additions, I'd highly suggest 1-2 Rogue's Passage. It's a nice utility land that can sneak your assassins in quite easily.I love Vraska-centered decks though, so good job!
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Thanks for the comment !I thought that the Peddlers would help me save my creatures : who would want to lose a 4/4 blocked by a Llanowar Elf ? I wonder if Deadly Allure would be better ? Just to avoid being attacked by annoying creatures on turn 3-4...
@Jujulatorture:Deadly Allure could work pretty well. The only downside is that it's a sorcery & can't be played on the opponent's turn if they try to attack. If you're worried about getting hit early, then a card called "Darkness" could help fill that defensive roleHere's the card. It's essentially a black Fog:http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=108919
I'll put one of each (Fog and Darkness), thanks for the tip ! (I knew these cards but hadn't thought about using them here ^^')