U/W/G/R Allies

by JuhoZero on 21 October 2010

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (7)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Got any ideas how to improve the quality of this deck for standard (type 2)? Please post comments (=

Deck Tags

  • Tournament

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

16140108

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for U/W/G/R Allies

Its a good theory, but the main problem is most type 2 decks are a 3rd or 4th turn win, running 4 colors slows you down to 6th at the earliest. Also what is your win condition?

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Posted 21 October 2010 at 12:06

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plus if you are going to use double land, don't use ones that come into play tapped. that will slow you down even further.

use the genesis wave from scars or mirrodin too. that should work pretty well in this deck.

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Posted 21 October 2010 at 12:17

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