Covenant of Valænor

by jtylerblue96 on 29 December 2012

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

This is a pretty standard Bant Control list. I got the inspiration after looking at my 5-color-control deck, realizing I could keep Supreme Verdict, Terminus, Thragtusk, and Farseek, and make the deck more consistent and concise. I built a few early prototypes and then looked at some of the Bant Control decks online and made some changes. I've had a lot of success with this deck thus far, though I still lack a few cards from being able to play it at FNM. I have not yet put together a sideboard, and would appreciate some ideas in that department.

How to Play

The idea of the deck is to control the board early. Turn 2 Farseek, and from there you have options. Depending on what your opponent is playing you can focus on control with Detention Sphere, Dissipate, etc., throw down a Centaur Healer for an early body, or simply bide your time for the late spells. Mid-to-late game there is a lot of heavy control. Clear the board with a Supreme Verdict or Terminus and then play a Thragtusk. If I have a Restoration Angel, I generally play it on my opponent's end phase. For card advantage, Sphinx's Revelation on my opponent's end phase for however much I want. Sometimes I'll even go all out and do it for 9-10, knowing that I'll be able to cast whatever I need and shuffle the rest into my library with Elixir of Immortality. Entreat the Angels is also a nice way to win, especially for the miracle. It provides more bodies for the deck without taking up room for my control. Ghost Quarter deals with pesky lands and Alchemist's Refuge is just cruel with this deck.

Deck Tags

  • Bant Control
  • Standard
  • Tournament

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 2,554 times.

Mana Curve

Mana Symbol Occurrence

28260013

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Covenant of Valænor

4 colorless lands can screw you id adjust the number down to 2 colorless lands
entreat is really pretty bad with 4x sphinx's revelation a lot of times itll just sit in hand
i think id run 2 jace over 1 revelation and 1 entreat
elixer or immortality seems unnesecary in the maindeck you should prolly run another d-sphere

1
Posted 29 December 2012 at 08:35

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With the ramp in the deck, Entreat the Angels is good more often than not. Even 2 or 3 4/4 Flyers is enough to end a game. And Elixir of Immortality works really well with my deck. It gets really thin really fast with Farseek and Sphinx's Revelation, and it let's me reuse my spells without the chance of drawing land; not to mention the lifegain. I will probably cut one of my Alchemist's Refuge, I just like having a higher probability of drawing 1. I'll definitely make sure to play-test with those changes, though. Appreciate the feedback.

0
Posted 29 December 2012 at 08:38

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