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A dinosaur inspired edh deck. Big creatures, big mana. Big stompy in its purest form.
Mainly a straightforward way of playing: Make mana, cast commander, attack, and profit. But there are some nice interactions.With the new rule changes to lands interaction with cards like blood sun or blood moon, they are effected before they enter the battlefield. Meaning Blood Sun gives you all the perks of a karoo land like Selesnya Sanctuary, without the downside of returning another land and it coming in tapped. All three 'karoo' lands plus lotus vale are in the deck specifically for that purpose. Also, there is a two card infinite with Aether Flash and Polyraptor. Problem is, the infinite tokens you make do have summoning sickness, so unless you have regisaur alpha out, you will have to wait a turn to win. A third card like fervor or altar of the brood can work as remedies for the issue, but I simply decided not to add them.
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NOTE: Set by owner when deck was made.
Polyraptor + Aether Flash creates an infinite loop that can't stop (unless another card is involved, like Warstorm Surge) and so the game is a draw. Neither card is a "may" card.I don't think Altar of the Brood would work since they would have to draw to lose.
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Thanks for reminding me of the rules on involuntary infinites. Though warstorm surge would work, i went with claws of gix because the deck already is heavy on mana cost and I should have a sac outlet to deal with control magic.