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Get a Forbidden Orchid into play along with a land-untapping creature like Voyaging Satyr, Kiora's Follower, or Fatestitcher. Then play Intruder Alarm, and you can gain infinite mana of any color and give your opponents infinite 1/1s. Then, with that infinite mana, you can play Suture Priest or Massacre Wurm to deal them infinite damage. With Suture Priest, it has to be on the battlefield first, but that doesn't change anything except the order of which you do things. The way it works is you tap Forbidden Orchid, adding a mana to your mana pool and giving them a 1/1. Then, you tap a land-untapping creature like Voyaging Satyr to untap Forbidden Orchid. Tap the Orchid again to give them another 1/1 and you 1 more mana, but this time your land-untapper untaps from Intruder Alarm. Rinse and repeat. This deck can win as early as turn 3, and while it needs many pieces to run, it works surprisingly well with few problems as far as getting mana screwed or not being able to get a certain piece of the combo goes.
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Just an idea: To increase the untap effect from Intruder Alarm, you could include an enchantment that can animate a land (there's a lot of them), then all you need to do is animate Forbidden Orchard, thus eliminating the need for the untap creatures. And with an animated Forbidden Orchard, you could enchant it with Freed from the Real. Freed doesnât allow for infinite mana, but then Suture Priest only costs 2 mana.
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Yeah, that's a good idea, i'll look at the different animate land type effects