Anafenza Abzan EDH Commander

by jreeves164 on 22 January 2015

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I've struggled with building an effective constructed Abzan outlast/bolster deck, but throwing a bunch of cards with +1/+1 counter mechanics together for commander seemingly works well.

How to Play

This isn't ideal because it's built out of cards I actually own instead of the entire MTG universe, but seems to focus enough on the +1/+1 counters without being gimmicky.

Deck Tags

  • abzan
  • +1/+1 Counters
  • EDH

Deck at a Glance

Social Stats

1
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This deck has been viewed 1,902 times.

Mana Curve

Mana Symbol Occurrence

33024031

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Anafenza Abzan EDH Commander

I really like this deck but to me this is missing some big key such as:
Skullbriar, The walking grave- Counters stays where ever he goes
Cropsejack Menace- doubles the counters
Kalonia Hydra-double all monster's counters including himself
Primordial hydra- double the counters itself
Deadbridge Chant- i think this card is really a must since it commander you can keep bringing any card back from graveyard
Ajani, Stead Fast- His -2 pass out counters to all creature and loyal counters for PW
Ajani, Mentor of Heroes- Gives Counters to any 1 counters to 3 monster or put 3 counters on 1 monster & His Ultimate will help you alot :)

1
Posted 19 February 2015 at 21:20

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Cards I just want to throw out there:

Doubling Season, Primal Vigor, Corpsejack Menance; each can help with +1/+1 counters and the first 2 will help get extra tokens if you ever went with something like White Sun's Zenith, Increasing Devotion, Army of the Damned, Mycoloth, Avenger of Zendikar etc.

Decree of Pain and Life's Finale are both good board wipes; Decree will draw you cards, Finale will allow you to target out a few cards in an opponents deck (creatures) to say "No you don't get that" to.

Sun Titan and Eternal Witness together can be a pain for everyone else as they infinitely recur cards from the grave, especially if you find a way to get Witness to the grave on a regular basis while keeping Titan. Wood Elves and or Yavimaya Elder are also good targets for S.T. as they can help ramp and thin lands.

Vorinclex, Sheoldred, and Elesh Norn are just huge must deal with threats in EDH as they generate a ton of advantage.

Mirarai's Wake will give your creatures a buff while also doubling your mana effectively.

Ashen Rider can make a mess of things as it can deal with anything (without Hexproof or Shroud of course) but it can deal with Gods.

Terastodon, like an Ashen Rider sort of but it is a big guy who can deal with many pesky permanents, other than creatures.

Mikaeus, the Unhallowed, I'm honestly surprised to not find this in the deck. I mean with any sac outlet and Triskelion you have an infinite combo which is kind of fun. Past that he is very solid as he gives (most) of your creatures a buff and undying.

Greater Good, great sac outlet that will help filter cards and generate card advantage (Might consider doing Unburial Rites with this one).

Aura Shards, because dealing with Artifacts and enchantments is really nice to have.

Genesis Wave, dumb mana, get HUGE advantage.

The three on color zeniths, they are advantage engines as they can be reusable considering they shuffle back in, as well each has a solid effect, that should be useful.

Sol Ring, Commander's Sphere, Darksteel Ingot, Skyshroud Claim: Mana ramp and such is usually really important. Darksteel can't be killed, Sol Ring is 1 mana for 2 mana every turn, Shyshroud will grab 2 forests (not it doesn't say basic; if you have temple garden, overgrown tomb, savannah, bayou). Sphere will let you draw a card, and with Sun Titan you can recur it.

Avenger of Zendikar, Craterhoof Behemoth; these two alone are solid advantage in creature form. Behemoth and blow out games, Avenger can make a ton of blockers or attackers later in the game after you get some land drops. Add birthing pod to make them ridiculous as you can pod Avenger into Behemoth and win right there.

1
Posted 19 February 2015 at 22:01

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