What Big Teeth You Have!

by JRE47 on 31 May 2013

Main Deck (61 cards)

Sideboard (15 cards)

Sorceries (1)


Enchantments (3)

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Deck Description

Who's afraid of the big bad wolf?

Tra la la la--*GULP!*

How to Play

If there's anyone on this site that's been following my decks, they'd notice I'm a big tribal fan. Probably no card shows up in my decks more often than Cavern of Souls. :-)

Some tribes are easy and obvious: Vampires, Zombies, Elves, Goblins, Humans, a few others. Not to take away from those decks at all (I have tribal decks for them all that I love), but some of them practically build themselves. Others take a bit of work.

I've been exploring some tribes that actually had more support in the past then they do now, but still continue to get some powerful helpers in most every recent block: Warriors, Archers, obscure tribes like that. Now it's time for an actual race that's a bit reversed: they've been around for quite a while, popping up in most blocks throughout time but only recently getting the help they needed to really push themselves into something resembling a true tribe. Thanks mainly to Innistrad block, we can now attempt a bona fide Wolf deck.

Wolves have been sprinkled throughout Magic's history, but never really came to the fore until Innistrad. Not only did nearly half of all the game's Wolves appear in the block, but they also got their first two Lords: Mayor of Avabruck (or, more accurately, Howlpack Alpha), who not only boosts Wolves but also keeps on producing more, and of course Immerwolf, who is the main reason to splash red here, pairing not only well with Wolves by further boosting them, but also making sure your Alpha doesn't get transformed back to a lowly Mayor.

Around them, it's really just a matter of plucking the best Wolves you can find:

- A playset of Timberpack Wolf seemed rather obvious.

- Young Wolf is arguably one of the best one-drops you can find in green. It's a great opening play in this deck.

- I wouldn't have reached into red just to get Pyreheart Wolf, but since we're already there, it's never a bad option, especially with all the Wolves you may have out at once.

- The Wolfir from Avacyn Restored were pretty much must-includes: Avenger is a blocker extraordinaire, and Silverheart is a way to push many other Wolves over the top. For example, pair him with Rot Wolf to make a really tough choice for the player: risk corruption or lose creatures and let you draw cards? Bond Silverheart with the seemingly innocuous for a nearly unblockable beater. Or side in Lone Wolf to get lots of damage through, guaranteed.

- Raised by Wolves can also REALLY smash face. It can easily pump a creature to insane levels. Pair it with Rancor for a potential game ending threat, no matter what blockers are thrown in the way.

And reaching beyond just Wolf creatures, there is some awesome support. Master of the Wild Hunt keeps the battlefield stocked with Wolves and provides an interesting method for wiping out troublesome creatures. Garruk Relentless can stock the field with TWO different Wolf tokens and has plenty of other flexible uses in addition. Rancor is never a bad option, and Moonmist, while normally only seen in Werewolf decks for obvious reasons, is just as awesome here. One-sided damage in key combat phases? Yes, please!

Sideboard has Wolves that are good against certain decks (especially Tel-Jilad Wolf) and some options for more drawn-out games that can break stalled tables wide open.

What do yo think? Hopefully you have a sudden urge to howl. :-)

Deck Tags

  • Modern
  • Tribal
  • Wolf
  • Wolfir

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 1,299 times.

Mana Curve

Mana Symbol Occurrence

000645

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for What Big Teeth You Have!

I do have the urge to howl, and I like the deck!

However, I question the inclusion of rot wolf, as it is an infect creature. That doesn't fit with the theme. Maybe a pump spell, a la overrun, or groundswell would fit better.

1
Posted 06 June 2013 at 18:21

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Yeah, I was a bit torn on that. I actually included it more for the potential card draw than infect. Pump it just a little with Rancor and/or the Wolf "Lords", and you've got a very dangerous creature killer on the loose. And every now and then, you may suddenly find yourself with the option of going for infect after all! I also have a Spider deck I used to kick around that used Blightwidow as the only infect creature. Most of the time it was just an effective way of weakening attackers with the -1/-1 tokens, but every now and then, I'd find myself with something like a miracled Revenge of the Hunted and an open field and would get a surprise infection win on the opponent. You never know....

That being said, it's probably one of the weaker of the includes; wholeheartedly agree there. I'll kick things around and see if it continues to make the cut.

Thanks for the comment (and presumably the like)!

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Posted 06 June 2013 at 18:51

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yep, it's mine.

I can see that, but at least in my experience, the infect sidebar is of less value than a pump spell, a la giant growth, or a burn spell a la, searing spear.

That being said, great deck. I think I'll borrow (steal) it for my play group.

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Posted 08 June 2013 at 02:43

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Where is Huntmaster of the Fells?

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Posted 06 June 2013 at 18:56

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Thought about him too. But he's much less effective with Immerwolf out, and while he certainly fits the theme, he's not as worth his cost in a deck like this. Plus he would drive the price way up. :-/ Had him in mind, but was trying to do something a bit different than just another Huntmaster-centric deck. I reasoned that, for the same mana cost, I was getting more value (with this mix of cards) from Master of the Wild Hunt and/or Garruk anyway...and roughly the same abilities as Huntmaster, to boot!

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Posted 06 June 2013 at 19:39

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Touche

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Posted 06 June 2013 at 19:41

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Believe me, as soon as I realized I'd be splashing red, Huntmaster naturally came to mind. Had a couple in there initially, but they just didn't hold their spot as the deck came together. It's a good thought, and makes sense initially, but just got overcome by other, better-fitting stuff.

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Posted 06 June 2013 at 19:54

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Just had a brainwave, coat of arms?

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Posted 09 June 2013 at 13:53

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